Knight: Item Set Skill Revamp and Balancing

    • Official Post

    Item Set Skill Revamp and Balancing


    This dedicated sub-thread is for suggestions and feedback on the Lv 75+ Item set skills; it is not intended for discussion or debates on other players suggestions or the current state of Item Set Skills.


    All posts within this threads must follow this format or they will be removed:


    Skill Name:
    ISS Level:
    Suggested changes:
    Reasoning for these changes:
    Other:

  • Skill Name:Myrmex Military Sickle
    ISS Level:75
    Suggested changes: Additional aggro like the Holy Strike skill.Cooldown None.
    Reasoning for these changes: Physical skill build aggro useful on some bosses. No damage from light like all knights skill aggro build.
    Other:-


    Skill Name:Howl from the Deep
    ISS Level:90
    Suggested changes:Cooldown change to 30s-1min
    Reasoning for these changes:Classes like knights / priests only have this skill as a taunt.
    Other:-


    Skill Name:World Domination
    ISS Level:95
    Suggested changes:Aggro increase more than 10%.20% think it would be cool.
    Reasoning for these changes:Because as i look at building aggro by ch / r i fall into depression:)Besides, aggro is never enough for a knight and I'm greedy.
    Other:-


    Skill Name:Holy Thunder Blade
    ISS Level:98
    Suggested changes:more powerful version Myrmex Military Sickle
    Reasoning for these changes:please look iss 75 lvl:)
    Other:-

  • Skill Name: Myrmex Military Sickle
    ISS Level: 75
    Suggested changes: Remodeling it to a single target spot or high aggro skill (+some base damage) with cooldown.
    Reasoning for these changes: Only including an aggro multiplication and leaving it in the current state would result in either still using Holy Strike instead (if it's not superior) or just using this one. Not adding aggro enhancement at all: skill is not usable.
    Other: As long as Champ DPS still includes aggro skills, it would fit in nicely for Knight tanks to hold them.



    Skill Name: Tsunami
    ISS Level: 85
    Suggested changes: Adding aggro multiplicator.
    Reasoning for these changes: This skill has mainly been usable for overcoming face or heal aggro, not for much else.
    Other: Having a second frequent AoE is something the Knight is lacking of for years now and it really would really fit in, too.




    Skill Name: World Domination
    ISS Level: 95
    Suggested changes: Aggro increase should be around 20%-50%, depending on other skills' changes.
    Reasoning for these changes: Especially since fights take longer on this server (Aldo, Inferno,...), the typical burst might be enough to build up decent aggro but even if crits add up well, classes like Champs catch up pretty hard during longer fights.
    Other: -




    Skill Name: Holy Thunder Blade
    ISS Level: 98
    Suggested changes: Same suggestions as for ISS 75.
    Reasoning for these changes: Same reasoning as for ISS 75.
    Other: -




    Skill Name: Traces of the Cross Sword
    ISS Level: 99
    Suggested changes: Adding aggro multiplicator and increasing the number of targets to 5.
    Reasoning for these changes: Also for this one, not attaching aggro multiplication makes it pretty much useless and 5 targets would make it more equivalent to the average number of targets a group is fighting contemporaneously.
    Other: -