Bedim Castle

  • Recommended:


    Tank - 250k HP and 300k def (for smooth runs, doesnt mean u cant do with 170k Hp and 200k def)
    Dps - 150k Hp and 90k patt/matt ( min 120k HP, else involves a lot of repair trips)
    Healer - 1 druid healer ftw or 1 good p/k p/r with min 150k GH, or even 2, if u want you can back up your p/x with a d/x as last resort (very handy due the voodoo thing they do)


    (Can be done with a lot less, just use what you have handy, with carefull planning and focus they can be done no matter of class and combo)


    Boss 1: Shismon


    Problem is not the "eye" debuff, that can be out-healed by a decent healer. Problem is arrow +eye debuff in same time on a player (i can survive it at 200+ hp or absorb thru my imune skill) but for most is 1hit so use serenstum (skill has 10 cd so use sere on 3 or 4 sec remaining) It can be clensed too but since ini is runned with 1 healers mostly, he needs total focus on keeping all alive, so Serenstum rules
    Also, boss has a nice aoe similar with scout's shatterstorm arrows (or b1 tosh) which cause those with debuff to usually end up dead - immune food and/or holy candle shield works.
    Rest is tank and spank.


    Boss 2: Sair


    1. Boss will get immunity when he's at 30% hp. He spawns his "soul", but you can simply nuke it. Pillars become attackable.


    2. Pillars decrease hp by 30% due to the fact that it reflects damage. Every destroyed pillar gives -40% decrease on heals. Only affecting person who destroys pillar.
    If you got a warden with you, just send centaur to pillars, he can take them down and gets all the debuffs.
    Shots doing lots of damage for some strange reason.
    Note: Serenstum gives immunity against reflecting damage


    3. Boss casts aoe which causes quite some damage. (Term could be something like "chaotic energy supply", but since I couldn't find the actual translation, I can't say it for sure. Should be the only one he casts though)
    It has a small range, so everybody but tank should try to stay away from boss as far as possible.


    4. Boss "reflects" damage, he hits you 2k per hit you're doing.


    Important: Make sure you don't destroy any towers while boss casts his aoe, not very healthy for tank!


    Boss 3: Garmel


    Open fight (without a designated tank). Boss will shout the name of a random party member through a yellow message across the screen (pets in, if he calls a pet is wipe). That player must run to the boss and stand in the "water" circle around the boss, when next name will be called he needs to get out and next person walk in (if 2 players in same time boss will go in rage water will become dark and party will suffer big aoe hits, same if one person is too slow, which makes lag a huge variable in this). The one that is called needs o be REALLY close to boss, only way to prevent boss from casting a "room-release" which causes 10k damage per second. (50k on normal-mode). Avoid the energy balls on the floor - small repeated aoe dmg, and if u have ranged attackers, they can focus on boss tentacles ( each kill is 5% of boss hp and less damage for party, the lighting things that hits randomly). If you are in the circle, go full with all you got, if you are out, you still can do constant dps on the boss as long you are not too close (outside of the circle). When the healer is called, better use pots and/or imune skills. This is actually easier to duo than run in full party thanks to the everpresent "position lag"... but if all stay alert it shouldnt create problems. Note: Recall pets when you enter fight.


    Boss 4: Myloden Dayson


    Run and tank boss exactly in the middle of the room. At one point (depends on ur dps and fight duration) 2 adds will spaw and will cast 2 lasers (1 from each side) that will sweep the whole room. All take serenstum and when lasers cross each other run to the other side ( toward the portal ). Dps remaining HP of boss and than kill the portal. Here you kinda need dps, as cd on serenstum will prevent you for using it a second time, but "holy candle shield" or "rock protection" and personal immune skills can help you still. If the portal behind boss ain't killed fast enough the boss respawns and all starts over.


    Boss 5: Salingdon


    Slowly walk in boss room to trigger message and than out (in order to spawn boss). He does multiple cast, debuffs (like a total stun) and even teleports but if you did B4 as described up, u can easily nuke him... Tank and spank.


    Aneyiaa - Anepedia.proboards.com