• his instance is in Sarlo. Easy and normal mode are 6 man and hard mode is 12 man.


    Note 1: this instance is extremely laggy.
    Note 2: NPC Bankelemos can not be healed. He goes back to full life when he is not in combat.


    This instance seems pretty funny, because you got group of npc's from Morrok questline helping you out. But this also means, you won't get any exp/tp from the mobs. Talk with Bankelomos (Light Dragon) when you are ready to start. You need to kill the trashmobs first to be able to talk with him.


    The npcs spam say-chat with the incoming tactics.


    Towards boss 1


    Before first boss you can just follow the Alliance warriors and Bankelemos and kill mobs (ants and zurhidons) until a slope before a barrier. Here stands pillars, either flame or electric (same visual as traps in SW). Some mobs that spawn carry a debuff (flame or electrical) and they need to die close to a pillars. After a while the barrier further ahead disappears (this will go down killing the flame debuff mobs on a flame tower). Kill the electrical mobs only if you don't get flame ones. If you kill the wrong debuff mob on wrong tower, a new mob will spawn without any debuff and you simply need to kill it.


    If Bankelemos dies, the phase resets and you have to do it again. After he stands still, you need to talk to him before you can start the next phase. When you passed a phase, you won't have to do previous anymore. When you die, you will always be ported to the last completed phase.


    Boss 1: Sagwyth


    The NPC Bankelemos will change in a big Light Dragon on left side of the room. The small boss on the right of it "Sagwyth" is the one you need to kill. The fight starts when you start attack this boss. Stand on the bottom right of the room, buff up, count and nuke it. A laser beem will spawn and will go relatively slow clockwise through the room (starting at bottom). Some adds will appear. Kill those and you can loot an item (not 100% sure but it seems you need it later on in the boss fight). If you are 100% sure you can nuke the boss down fast, ignore the adds. When the laser is around where the boss is, move the boss. The whole raid will get a massive 1 shotting damage, as sort of bomb, (here the looted item probably runs in, so use before this bomb goes off). For the rest, simply nuke the boss and avoid the laser. Instead of the looted item its probably possible to use Serenstrum or Candy instead (didn't test), otherwise use a Phoenix Pot. For the laser itself, Serenstrum and own immune skills like "Rock Protection" work.


    Towards boss 2


    More ant mobs, follow Bankelemos and his crew. In small rooms before boss you need to protect Bankelemos while he is casting. With this he stops mobs spawning. Note: it helps if a druid uses "spirit guidance" on mobs going to Bankelemos and also the warden/warrior oak can do miracles. In the small rooms you have a kind of walking threat where the mobs come from. In first room only from 1 side, in next one from 2 sides and in last one again from 1 side. At the end you will see a lot of mobs fighting npc's at some point. You can simply ignore these mobs. They don't have to be killed.


    Boss 2: Jolytta


    Go into the boss room and let 1 person activate the fight at Bankelemos. Buff up when Bankelemos arrives in the room. You can't use a cooldown here.


    The Light Dragon Bankelemos will appear before the boss again (no tank needed for boss), and group of ant mobs will spawn too. You need to stay close under dragon because he makes a protective barrier from the boss attack. When the boss warps you before her, quickly back out and go back under the dragon, otherwise she hits you with 5 sec debuff Devour (a white debuff on you and a 1.8mill hit yay!). The boss regens HP when it does "Jolytta's Kiss". Make sure to cut this skill. The boss also regens some HP when it does its "devour". The amount it will heal back comes from the big ant adds alive and the people that are dead. It kinda eats their live. If there is a bubble shield over the dragon, stand in it fast till its gone (someone will get pulled after, so wait till that part is over). If you are not under the dragon in the bubble you get a room AOE. Ranged dps can dps is fulltime. Melee dps can dps in front of the boss.


    Tact 1: Dps the boss and kill the big ants from the adds. If you die, res out fast.
    Tact 2: Dps the boss and ignore all adds. If you die, res out fast.


    Don'ts:


    Never stand behind the boss.
    Do not use AOE for attacks as you don't want the adds to be on anything else than the Light Dragon.


    Tip:


    - Turn your camera angle so you can see if you get pulled. The boss and the dragon is fairly big and there's tons of adds surrounding it.
    - Use Teamspeak, and yell if someone gets pulled and when there's a shield on the dragon.
    - Use raidfocus, so everyone can easily tag the boss.
    - If you go for adds killing tactic, make a macro to tag these. It is impossible to tag them without seeing the amount of other adds.
    - Use "Escape Artist" title.


    When you fail Bankelemos will die. As long as you keep under it you will live since the phase will reset to starting it at NPC the room before. This is when Bankelemos has around 30% of his HP left.


    Towards boss 3


    Talk with Bankelemos. You will see some cutscene on a wall with bricks changing into some kind of door. There will be no mobs. In the end you are in a kind of library. Talk here again with Bankelemos. Then you are in the next phase. Talk with Morrok Wallinder to enter the hallway before the boss room. You will get transported into Bankelemos dreamland. When being there, do not move. When someone walks, adds will spawn. Those adds stun some people and will vanish after a few seconds.


    You have 3 tactics for this.


    1. Move together in a group, and kill the adds. Some people will get stunned during walking several steps. When you reach the bubble shield at boss room you're safe.
    2. Let a p/k with a lot of HP run for you. Once in the bubble, all others can enter without adds. This might involve dying at the end.
    3. Let a rogue with a lot of HP run. They are fast and they can escape the combat with "Vanish". Once in the bubble, all others can enter without adds.


    Boss 3: Sayafiz


    Here you are all standing in the big bubble at start. Go tanky mode (as much hp and def as possible). Bankelemos the Light Dragon will be fighting a Dark Dragon here. (The dark ones needs to be killed). Let 1 person walk out of the bubble shield towards the boss (a few steps is enough). You will see a message in screen and adds will spawn. There will also be some AOE from the Dark Dragon. The adds hit hard and will come towards the bubble. Kill the adds. Each add killed takes a % life of the boss. Just continue killing adds. When the Dark Dragon is around 9% HP you can go DPS the boss itself. Carefull, since the adds will still come. It is possible to kill the boss with killing adds only, but nuking the boss the last 9% is faster.


    After the fight and after looting, talk with Bankelemos to go back to the library room.


    Towards boss 4


    When everyone is in the library and ready, talk with Bankelemos to start the next phase. It will start with a cutscene again (the bricks visual). Then you enter a room with zurhidons and mobs with hammers. Those hammers do huge damage. The easiest way is to pull a mob ranged and kill it fast. Carefull with the ones on the slope as they are chained and healers might get "obstacle" message here. Make sure to kill the mobs towards next boss room before you start the next phase.


    Boss 4: Manipulator Farutor


    This part can be a little tricky. When you speak with Bankelemos, there will spawn mobs coming from behind him. Then fight with the mobs in the corridor. Sometimes they will come from behind again, so carefull. When Bankelemos passes the corridor, follow him and ignore the leftover mobs since he will start the boss fight directly when he is on the right spot in the boss room.


    Note: When Bankelemos dies it resets.
    Note 2: When someone from the raid dies, you can't get in the boss room due to a barrier. If you die, do not enter the instance because this can bug the boss so it resets again.


    Bankelemos will turn into the Light Dragon again. Stand under the shield at the dragon. Someone (ranged is best) pulls the boss. Be carefull since there will be lots of fire elementals that 1 shot you. There will also be some sort of AOE damage. DO NOT nuke the boss but kill it rather slowly (if you kill too fast the boss will reset the whole phase again). At 57% the boss will reset and you get a cutscene. The dragon will die and you will see Jill Ayekin and Morrok Wallinder appear with small shields over them. Stand under those small shields (preferrably all in the same one for more survivability). The boss will start attack again and lots and lots of fire elementals will surround the small shields. USE CANDY AS SOON AS FIRE ELEMENTALS SPAWN !!!! If not, you are dead. Do not use AOE either as you only want to attack the boss. Go full nuke mode here.


    Note: If you die and the boss is down, stay inside of the room. If it is the healer, res out and wait till people went to the next room to loot. Simply hold the loot. In this way the person that is outside can enter the instance and gets ported to the loot room since the barrier of the boss room will always remain. From here, the healer can go back to the boss room and res the people that died. If the whole party whiped, you have a problem and have to do all over. This means that a "Soul Bound" of a priest can come in very handy.


    After the boss is down, the NPC's will keep fighting the mobs. Just ignore them and run to the next room to get your loot.


    Note: The sword for a quest is on the left upper corner of the boss room.


    Towards boss 5


    Speak with NPC's to start the next phase. You will see Kargath Duran run forward. The corridor with some zurhidon mobs will lead you to the last boss and the NPC's will start the fight without any confirmation.


    Dummy tip: Kill the mobs in the corridor before you start the phase. Go to the barrier of the last boss and let 1 person start the phase when ready. Do a cooldown when you see the NPC enter the room. You will have around 15 seconds for this.


    Go tank mode, the more survivability the better. A phoenix pot is not a luxury here either. At least prepare for some debt and retries.


    Boss 5: Maderoth


    This is a nasty boss.


    IMPORTANT


    - Use phirius potions.
    - Use Candy and Serenstrum.
    - Use a Phoenix pot (this is not a luxury).
    - STAY TOGETHER


    Every 5% the boss will fly up. Run away from it at 95%, 90%,... etc... If you stand close you will get shot in the air. You also get adds.


    Every 5% the boss will split himself into 4 Ruptured Maderoth (sort of Maderoth copy). Each of them has a different colour (red, yellow, green and blue). The last Maderoth copy you kill will put its respective debuff on the boss for the next time you can DPS. It is strongly recommended to kill red -> yellow -> green -> blue.


    After this you DPS the boss again and at 90% you get the Maderoth copies again. Repeat the same as before. Same for 85% and 80%.


    Note: You simply kill the Ruptured Maderoth in order red, yellow, green, blue as it will only do the skill that matches the colour debuff of the last Rupture killed.
    Note 2: Every time the Maderoth copy's are killed and boss comes back, the boss will have a resetted aggro.


    After te Maderoth copies, a Holy Shield of Trial elite will spawn, kill it. This does a skill that makes people jump up. It hits hard, but doesn't 1 shot.


    During the fight you will see some purple fog (Dark Energy Rift) on the ground on random places, this will do some damage and slow you down.


    When you see a big "! mark" on your head the boss does a kind of "Void Extrusion" spell. You can't cut it and practically means you will die. Perhaps Serenstrum or Candy works, but a Phoenix pot works better.


    Note:


    It seems each colour debuff does its own skill.


    Red: Void Extrusion spell.
    Yellow: Adds (simply kill).
    Green: Fear.
    Blue: Dark Energy Rift.


    After this part the boss will get a little tricky.


    There will spawn green crystals in the room which will not only stun and fear you, but also heal the boss. At this point you want to full buff and nuke him fast. Use Serenstrum against the stun of the crystals.


    When you see Jill and Morrok come in the boss room, the fight is over and you see some cutscene. If people with quest died here, res them fast so they get quest completion.


    Note: the boss is down after it has 68% life left.
    Note 2: The NPC's like to aggro the boss. They cannot die or it resets.


    For a video of this instance check HERE (note that they did cut some parts like the trashmobs before boss 1 (the ramp part with towers).


    Aneiyaa- Anepedia.proboards.com