1. Knight/Warrior
This classcombo was very good tank. Why was? Because now Champion can hold aggro and making a good dps.
K/W was boosting party with deterrence, so it was balanced. Now with 3s detererence party can use only 1-2 skills on this debuff.
And physical aggro on tikal. Try to hold Yaotl or Physical Mobs on Yohl Ik'nal without Ironblood, Threaten and Holy Power Explosion and not spamming Disarmament, or
Full Moon Cleave.
Scout with 2x -aggro runes making more aggro or same like knight. So my propositions are:
a) Authoritative Deterrence - Give more time for this skill. 3s is useless. Make it for 5s/6s or give back 10secs.
b) Disarmament, Flawless Scarlet Sword, Full Moon Cleave - Give aggro modifier. Bc holding "physical" aggro on tikal is... a little imposible.
c) Defense Technique or other skill from general Knight skills - Add possiblity to wear a shield when you have subclass Knight.
2. Mage/Rogue
a) Flame - Add Dark Magic modifier. This classcombo have few buffs which add % to dark Damage. This combo don't have good skills for dark damage.
b) Elemental Catalysis - Make this buff 3 min cooldown instead of 5 min.
3.Rogue/Mage
b) Enchanted Throw - Make this 10 or 15min buff. 5min is a little to short. Briar shield works a litle same like this skill, but have 15min.
4. Survival Cores
This thread was used a lot of times. But you still dont make with this anything. Price for Shards is a little... TO BIG?
1 Core = 350shards 1 Proof of myth = 250shards. 1 myth = 100d. You need 90 cores for one stat, so 31500 shards for one stat.
For 31500shards you can have 126 PoM. 126 PoM = 12600diamonds. 12,6k for one stat from HoS? No way.
Farming cores ? Thanks, about 100+ runs for HoS for one cr.ap stat like Wis/Wis ?
5. Arcadia Coins
You add coins, good. But we get them and what we can do with it? Nothing. Please add this npc, or give trade memento=coins.
I hope you(Support) will answer something, not like my old threads. 0 answer and Thread died.