Prinzipiell lässt sich festhalten, wenn dein Tempo zu schnell ausläuft, solltest du vielleicht auf Zewa umsteigen... 😶🌫️
Weirder Call: Man könnte sich für Buffs auch absprechen ![]()
Prinzipiell lässt sich festhalten, wenn dein Tempo zu schnell ausläuft, solltest du vielleicht auf Zewa umsteigen... 😶🌫️
Weirder Call: Man könnte sich für Buffs auch absprechen ![]()
Elo,
we ran some hoto and Kalin recently and maybe u should have a look at:
1. (Hoto) Double Backstab from Assassins, it randomly oneshots players with 5kk hits,
2. (Hoto) Crush Injury DoT from Teeth of the Reef b2 deals 23kk per second...
Everything else seems to be quite fine in hoto ![]()
In Kalin it seems to be alright as well, just the adds of Locatha die oneshot to my Soulcrusher. Compared to IDK or even Hoto, Kalin feels very underpowered, you can easily run it with 3-4 ppl and almost no CC 😱 But it's still a lot of fun, much appreciated content ![]()
Tyrant runes were introduced much later and higher tiers were still out of reach for years... it's basically the same
Yet they eventually were made accessible via the Item Shop or Tempest Height, respectively.
Look, I get that you are Team Asian-Grinder, and that's perfectly fine in my book. But let's have a Gentleman's Disagreement here instead of trying to devalue each other's position.
I respect your opinion, but fomo is basically the fear of missing out (time-gated) content or just while you are working / afk and can't access content for progress. But artefact rune tiers seems (at the moment) to be a veeery long lasting process that you have to spend a lot of time in (if you wanna reach higher tiers), so it doesn't matter if you invest the time now or later, at some point you reach a soft cap (probably t5-6) and won't get higher for a loooong time. How is this fomo? Zodiacs are more fomo than this, but even those are returning every few months..
Don't you think there's a difference between base game items that were there from the very beginning and the introduction of new, "endless" game mechanics into an already long established game?
Tyrant runes were introduced much later and higher tiers were still out of reach for years... it's basically the same, I find it hillarious how you guys can be upset about infinite grind, which is not even FOMO at all, but the very opposite
Just appreciate the fact that there is finally some content that isn't cleared within 2 weeks after release ![]()
I think in the long run there will be like 2 tiers that are most common (probably t5/6 or so), maybe 2-3 no-lifer players that have spent insane amounts of time and have another tier higher runes (not llooking at someone specific). Back in the vanilla game around lvl 70, most endgame players had like t8 weapon runes iirc, just because you had to spend insane amounts of gold/dias for the next tier. It's basically the same now, just the ceiling is way higher, but who cares...
If you rlly have a problem with a carrot 2 light-years above your head, let them delete t8+ runes from the game for now, so we can cry for them in 2030 again ![]()
When I was playing the vanilla game around Level 60, it was so demotivating to see those Raid X runes in IP and CP that you could never reach as a mortal, while running around with like t5 runes or so, so please delete all runes above tier 5, so it doesn't demotivate us again... /s
Elo, I'd say it depends on what u wanna do in the game. If u wanna start from scratch and invade the endgame asap, there is no way around of spending money in order to skyrocket you up... but if you wanna slowly progress, there definitely are ways to do so free to play (I guess a lot of minigames, dailies and farming). I saw many ppl do this and succeed...
But u can't deny that u can buy diamonds for PNC that u can buy for real money and spend these in auction house for better gear, that's basically kinda pay to win, but u can achieve the same completely free to play... especially in the endgame, depending on your activity and guild, u can quite easily sustain your spendings by your income. I know many endgamers who haven't spent anything for a long time. Some of us still do, because those have no time to do the farming instead, but that's not as many I'd say.
From an endgame mdps perspective, if u wanna play all classes and be max flexible in your class choices for each ini and raid setup, u have to spend some money to properly (corruption-)roll different weapons with different rolls (that sometimes change within the meta), but it's just like 5€ per roll in average (if u know what u are doing ofc), I'd guess... but if u wanna play your 3-4 classes of choice (instead of 25+), it's muuuch less cost for sure..
So compared with other servers or even the OG rom, it's waaaay less p2w, probably the very least one, but can't tell much about current midgame bcz I'm endgame-only for years..
Please give house energy in happy hour, energy costs are so high these days... 😱
I need this portable tier system asap! I'm already sitting on multiple t18, t17 and t16 weapons and there are even more in the making, I NEED this desperately! 😱
You have several options, but if you want to use the Gloves of the Four Element ID:1220196 you have 1
Why would u only have 1 option for elemental gloves? There are literally 10+ more than viable classes and the best magic classes of all are elemental too.. W/M is actually one of the average/lower tier classes, you should try some mage/ class, like m/ch, m/w, m/d, m/wd, m/s and all of them are viable... if u wanna play something wild on elemental gloves, go for scout/mage, priest/scout, champ/bard, etc. If ppl don't play these and stick to their m/wl, it's their fault I guess, there are much better classes around ![]()
If you had complained about set gloves bcz there are only 4 classes that can use them properly, I wouldn't have said anything, but elemental gloves?
Back to bootcamp, soldier! ![]()
To keep up with others with it just turned on, you would have to click Enraged, which gives maximum stacks, and the movement speed buff lasts for literally 5 seconds, and Enraged has a 1-minute cooldown
I would recommend to actually try the class on dummies in itnal camp, then u will see that u keep up the stacks with whitehits if your Electrical Rage 499994 is active, its the lvl 15 elite, if u hit faster than every 5s (what u should) then the stacks instantly refresh and you have it up forever as long as you fight.. if u engage a new fight, just use Enraged again or Dwarven Ale, or simply do whitehits to stack up again..
any rogue with dagger around here?
Hi, I play it with 2 (magic) daggers and I think that Katana is very bad for (magic) rogue and I have resource problems too ![]()
Where magic Katana? 👁🗨👄👁🗨
According to testing, the difference is indeed twofold, and sometimes even threefold
So you rlly think that classes have been nerfed by 50-70% in one single patch? I mean, you are basically saying that if you dealt like 20kk with a hit before, you now deal 5-10kk, but the only things that have been nerfed for m/w are exactly these:
Quote from patchnotes 12.1.0.4000Mage/Warrior
- Reduced Raging Field base damage to 3663 from 4324.
- Reduced Raging Flame CPS damage to 123% from 144%.
...which is (with my limited maths knowledge) about 15% nerf each time.. but raging field flat dmg is only like a third of its actualy damage bcz most of it comes with the CPS hit, so it's just worth like 5% overall and raging flame is another 15%, but overall maybe 10%(?) - I think raging flame deals something around 30-40% of overall damage, but not sure, so both together are more or less 15-20% (rather 15), and that's exactly what I noticed in my runs.. and I'm not even that active atm to get the idea
so whatever u did in your tests, you did wrong ![]()
About the gear scaling.. uhm... u know that mage gear doesn't scale the same way as pdps, its much more linear for us, so gear difference isn't rlly a thing in dmg, at some point it's even just about convienience or survivability. I have a t18 staff and most gear is mostly t14 and I feel literally no difference to a t16/12 one of a guild mate (or the 17/13 I had before). Just some cooldowns are faster due to cdr roll and I survive more hits.. t16 vs t18 weapon is maybe, just maybe 10-12% more damage (depending on rolls).. I think you're just exaggerating wildly..
PS: @devs you forgot a gd note there! Literally unpl... ok I stop it
pls no ban 😱
Elo, support was able to fix the issues entirely for me, I got a special client.exe from them and it works fluently.. Big THANKS to the devs for solving it ![]()
So if anyone else has these issues, go write the Support, they can help you like they helped me ![]()
Why play mages when there's a Guardian/Scout who hits as hard as the entire raid combined, with all the combinations you've described here? Or a Guardian/Warlock who's only been playing for three days with tier 10 gear and level 10 runes, but hits harder than a tier 15 mage with level 13 runes? If you're talking about balance and nerfing mages, at least occasionally ask what the hell is going on with chainmail classes. Then the question arises: why even have any magic combinations in the game? You're making the mage class 2-3 times weaker until you improve it; your fixes are completely pointless.
Are you sure about that? I agree, wardens are pretty strong these days, but I wouldn't call them op or even a lot better than mages... in our runs our mages were struggling much more against scouts.. wardens were more or less equal to us and I ran alongside wd/s and wd/wl..
I'm also not good in maths myself, but I don't think they made any mage class "2-3 times weaker" ever (as far as i remember.. I would have posted here if they did and cried about it..), from what I personally see, they go with 15-20% overall nerfs max at once, but in case of m/w it's entirely reasonable imo. I got a decent buff gear with a 86k buff and was shredding everything with it.. now after the double-nerf from last patch, it's fine I guess. Just the scouts were beyond broken, but they got nerfed today too, so should be fine now I guess? Maybe a dev or gd can tell the exact maths, but from my pov (and the mages of my guild) it's all reasonable and legit...
Please dont change mana costs for mages again, it's been a ton of work to add %mana conditions to all the skills in my luas and another change isnt necessary at all imo... most mages require proper rotation to sustain mana alrdy, compared to vanilla RoM it's a huge upgrade already... for warrior idk, but w/m has a very nice mechanic where all skills require high costs but as long as your buff is at max stacks through white hits, you have infinite resources. If anything had to be changed, I would like something like this for other classes, bcz it requires you to fight actively and rewards you...
Kannst du bitte die Schriftart ändern, schlecht lesbar für mich als Brillenträger.
Hab ne Lösung für dich, die für mich (als Brillenträger) immer zu 100% funktioniert:
ZIEH DIE BRILLE AN xD
Zyrex xLutinex Pachu
Please send integrity report, and open a ticket in our Support.https://wiki.chroniclesofarcad…l-guides/integrity-report
It will be investigated separately with each of you.
Just created ticket and sent report. Hope u guys can fix it ![]()
NVIDIA driver
I tried updating it but that didn't fix it, didn't try an older one yet, will do later
This btw did nothing, I even tried reverting several windows updates, no success 😢
magic classes can use two-handed weapons there and gain greater corruption from this combination, while physical classes have no alternative in the form of a physical two-handed weapon
Well... uhm... I have a solution for this, but... well...
...go make a staff with physical rolls xd
NVIDIA driver
I tried updating it but that didn't fix it, didn't try an older one yet, will do later ![]()
Update 19.02.: Support solved it ✅ Write Support if u have similar issues..
________
Elo,
I have a different problem that could be related to the latest visual changes... since some patches in december I constantly have very annoying stuttering every 3 seconds (you can rlly set your watch by that). I already tried a full reinstall of the game, cleared addons folder, tried without addons, wiped screenshots folder, changed ingame settings, checked my Nvidia settings on the PC, but apparently the issue only persists in CoA. All other games (even games with much higher requirements) run fluently, even in higher resolutions...
The issue occurs in any zone and instance, any channel, any char... In house and Grove it feels the worst, but can't rlly tell if that's true... but there is no difference if there are many other players around or not.
Hiding interface, running around with no gear, removing all buffs, removing pet, removing skin etc, makes no difference at all. Classes don't matter too.
My system:
Here is a short recoding of my issue in my house, you clearly can see the lag every 3 seconds while running around:
I made even more recordings if you need more..
Has anyone any idea how to fix this? Since other games are fine, I think it's just a CoA problem, can't imagine what might interfere there... thx in advance
And removing healer classes from being the savior is still an issue
Magic tanks with too high matt too...
it simply is not possible to get an even or better weapon without insane investments
Elo, I kinda agree but also disagree
The new system was released in a very unfinished state and idk how many times I asked the support to refund my rolls bcz one day later the entire system was changed / improved... and still, even yesterday another update to corruption was released that made some of my guild mates cry...
However, if you roll today, you will probably not having to invest so much money anymore as you had to at release. Yesterday it cost me literally 1 inclusion stone and 3 exclusion roll shards to get a perfect warden/druid weapon roll (plus the ordinary 15k dias to unlock and ~25 dim fragments to max it)... which is far less than the initial ~150 pnc you had to put into it in order to just get 1 more or less ok-ish roll...
About the cores needed, I agree, fortunately some of us have tons of them in their bank, but it's like house energy, running even if you aren't around, which is kinda frustrating..
So... let's add some feedback ontop of Rumo's post...
Hello [...] Rumo
I fully agree to my dwarven fella, the ini still feels unfinished, some major boss events don't work at all or are completely useless (no idea about all the colors, is it just for visuals or does it even do something? We just stand in them and imagine that it has some use...), but overall it could be fun if all things finally worked...
The loot system is something we need to talk about.. it's extremely demotivating not to have something to sell as a guild bcz everyone gets personalized loot. You can't even sell stats from Grove bcz if you want to use the group drops, you need to enhance those crappy items with your personal loot/upgrade stones and get the minus stamina stats that nobody rlly needs. Who should do this? You have to set up a rlly complex loot system to make it work, like everyone donates the stuff and gets something back depending on their activity / their AC costs / their effort... 🤯 What is the use of guilds once random runs happen constantly, if only personal loot matters? In ROFL back then, we at least had group drops to sell items, fragments and stats even tho ppl could progress with personalized loot additionally. But in Grove you don't need a guild at all, just a pack of strong dps that burst down the bosses fast enough so you don't have to play the color spamming events... I mean, I like colors, but rlly don't get it.
The pacing is alright (if you ignore the constant oneshots of tank or entire raid), some bosses have nice fresh mechanics, like the statue event or endboss phases, some other mechanics are just looking good but not working or doing nothing... as a guild leader I don't like 100% personalized loot or drop chance based loot and in Grove you have both... 🤢
Imho most important improvements to be done:
Other than that, I like the pretty fast pacing of the ini that is something between ROFL and Orkham I guess, I like most of the glitchy textures and mobs. Here and there you could improve some textures, as Rumo mentioned the skeleton ground, but overall it looks good. It doesn't feel too linear, you have plenty of viable ways to go that adds more variety to runs. The different affixes / modes are pretty nice idea, if mobs are balanced properly, even NULL mode could be kinda fun.
Dear devs, you announced some kind of dlc earlier in the roadmap, so if you implement this, please add group loot and rework some mechanics... then the ini should soon be a lot of fun and then we all can look forward to the changes that will come in the future ![]()
Thanks in advance, much love, Zyrex
So compared to them, you will still have a higher buff, leading to way more damage output due to the CPS scaling
Elo,
then pls give us cps scaling on aoe too, it makes no sense to only have 1 skill with cps, while others still are normal mdmg scaling. I was running grove recently and only spamming Flame bcz it dealt the most dmg... the class was pretty strong tho, but it didn't feel right. I hope that's smth you have in your plans, otherwise the class will be very monotonous in terms of rota/gameplay...
about cps: you got 1 skill for this (single target). How can I realize the potential of a combination when even with this skill, it's not the strongest of the magic combinations?
(...) two classes for endgame (...)
Weird take here: I think m/w is one of the best magical classes in grove, next to warmage and m/wl, mages in my guild and me even expect those classes to be nerfed soon, bcz we deal way more than most chain and leather players due to our insane sustain and burst dmg.. then you have classes like wl/wd, wl/ch, d/r, m/k, ch/b,... that deal very solid dmg too, our warmage was playing wl/wd with his cast speed roll that is entirely useless on this class and he dealt same dmg as my m/wl... I'd just give it some time and see how it goes...
btw I had 95k buff before patch, now landed ar 84k, it's sad but I understand the change was necessary, in grove, ori and grafu I deal way more dmg than before, so I dont complain... Buuuut what the hell is going on with magical scouts? I appreciate the last buff to p/s and s/wl but both are still kinda bad, even playing with both new golden weapons... I always loved s/wl, but as of now, I keep playing m/w and m/wl and cry about my new crossbow being kinda useless 😭
UPDATE
Wir suchen weiterhin aktive Zwerge, um gemeinsam das Endgame zu farmen und reich zu werden! Bei Interesse gerne ingame bei mir melden ![]()

why not have magic 2H hammer? i see lvl102 we have Hammer 2H magic. so why now not have? problem they said can use hammer 1H or 2H,and they tried to split into 2 different paths, then i think they should have the right weapons.I just want more fairness and more new experiences.
Physical 2h hammer works fine for the class as an offtank, I played m/ch a lot in the past and whenever the tank died or was stuck in a hat in grafu, I could easily equip my 2h hammer and tank some mobs. In my magical tank gear, I could even stand bosses... so physical 2h hammer can be used for sure, I even think it's intended to do so...
Elo,
as far as I know, magical classes scale way better in early/mid game (or warriors scal very badly, same result I guess)... Also mages at least "appear" to be the best classes overall, bcz they can synergize quite well, like by combining certain elemental types and minmaxing on them, that's kind of unique for magical classes atm.. if you have 2 mdps players, they can coordinate themselves and play classes that synergize well to get them another x20% bonus or so 😱
A mage myself, I can recommend you to sell your chain gear and get cloth, so you can play W/M which is one of the most fun classes I ever played. You have decent survivability, high movement speed (while on max rage stacks) and deal really good damage (not as good as some other classes but still decent)... compared to most other classes, mdps (all proper INT classes) are the most flexible and dynamic ones, bcz you can play so many different main classes (like warden, warrior, scout, priest, druid, champ, warlock and mage ofc), so it feels like playing the class you used to play forever.. in the very past I was playing scout, then transitioned into scout/warlock and scout/mage, now playing all magical classes and never looked back again...![]()
However, there were balance changes announced somewhat in the past and I think it's also shown in the recent roadmap, so things might change...
... *cough* soon ![]()