Posts by Zyrex

    Elo,


    as far as I know, magical classes scale way better in early/mid game (or warriors scal very badly, same result I guess)... Also mages at least "appear" to be the best classes overall, bcz they can synergize quite well, like by combining certain elemental types and minmaxing on them, that's kind of unique for magical classes atm.. if you have 2 mdps players, they can coordinate themselves and play classes that synergize well to get them another x20% bonus or so 😱


    A mage myself, I can recommend you to sell your chain gear and get cloth, so you can play W/M which is one of the most fun classes I ever played. You have decent survivability, high movement speed (while on max rage stacks) and deal really good damage (not as good as some other classes but still decent)... compared to most other classes, mdps (all proper INT classes) are the most flexible and dynamic ones, bcz you can play so many different main classes (like warden, warrior, scout, priest, druid, champ, warlock and mage ofc), so it feels like playing the class you used to play forever.. in the very past I was playing scout, then transitioned into scout/warlock and scout/mage, now playing all magical classes and never looked back again...:thumbup:


    However, there were balance changes announced somewhat in the past and I think it's also shown in the recent roadmap, so things might change...

    I need to have weapons for the class M/Ch : Hammer 2H magic

    is that a question? :D There is no magical 2h hammer, but you can use the physical one, it has some mdmg on it, that's what I do, but a damage reduction roll is pretty rare, so have fun rolling I guess :D but remember, 2h hammer is only for magical tank version (which I can't rlly recommend bcz the class has very poor survivability overall.. I managed to tank orkham with it, but for Grafu or Origin you need a lot of support to get it going...)


    If you wanna play it as a dps, you have to play magical 1h hammer + talisman, the hammer with either %matt roll or the best in slot roll "magical flat damage" (not %!)... I can sell you a roll for it, I just got one in auction :)

    Elo,


    I just have a question / request about Millim as a zone. As already posted before, I enjoyed the zone very much in many aspects, the bridge event was fun and entertaining in most ways, the questing was excellent, the world design absolutely wonderful and the jumping puzzles were a refreshing new invention...


    But now there is nothing more for me to do in the zone.. Talaghan had those world events you needed for titles etc, but Millim only has a Quest Boss that doesn't even has any useful loot (not even a card iirc) and nothing extra. So I would like to have more activities inside the zone, maybe weekly challenges, zone events like Talaghan had, where you might collect some currencies... the jumping puzzles are nice but nothing I would repeat every while... :/


    In the roadmap you write something about Millim and The Shattered Grove expansion in Q4 25 - Q1 26.. can you already tell something that we can look forward to? :)

    from these instances

    Just for clarification: From Origin on and further nostalgia instances will have the goal to have almost 0 sales potential?


    I take your word and hope that idea does not swap over to main instances.

    I think you kinda misunderstood something there, Brontes was saying that they decided against going for 0 sale potential, but instead they gave us the "tradeoff for power", which is tithing amulets... like we grind for it and sell them to those who can't grind... or am I missing something? :/


    Personally, I'm fine with going for lvl 50 on both artefacts for now and will be looking forward to new content increasing tithing exp rates so it's easier to either go for high levels or sell even more amulets... and you guys earn a lot of dias by selling amulets already, so don't complain I guess xD

    From what I know most guild did exactly the amount of runs they needed for the unlocks and after that stopped running in total because of the "great" design of value and the new system

    We are still farming these instances actively bcz it gives good amounts of income to our guild and ppl still seem to need unlocks for their artefacts.. sure not as many as some weeks ago, but this might be due to the lack of new players who make progress in their nostalgia progression.. That's actually my only concern, that all of these new systems are kinda hard to catch up to..


    With Sathkur they gave us a nice catch up mechanic for sun artefact line that the endgame players use for their tithing exp, so I'm still waiting for the moon equivalent...

    Elo,


    I would always recommend Mage/Warlock to new players if they want to go for magical classes.

    • it's ranged in single target, however AoE is a channel around you unless you use the ranged (way worse) Meteor Shower - but maybe Static Field could be better early game until you get channel speed gloves,
    • it has some HP recovery and damage reduction to keep you alive quite easily,
    • it's easy to play, you can even play the reverse class combo Warlock/Mage with the exactly same gear and weapon (roll) and warlocks are super useful always,
    • it's very useful due to its support (reduces defenses of everything by 10% with the 70 elite skill),
    • it's very powerful, probably one of the best mages in the (endgame) meta,
    • it's very comfortable for farming/questing due to HP regen and channeled AoE, you can even cast/channel while running
    • it has a decent DoT "Soul Pain" that can be used for constant damage on bigger mobs and is also quite decent as a short time cast,
    • You just need the superior race of the Dwarf to get the Warlock class, and bcz its the best race of all, you can stay on it forever afterwards!

    So it's probably the best starting class if you want to go for a mage... the only disadvantage might be the higher costs for the gear compared to other classes.. :/

    Man könnte sie ja auch jetzt die Lutinebrücke nennen

    Ich nenn sie lieber "PTSD-Brücke", die hat das Schlimmste aus einigen von uns hervorgebracht, ich würde mir wünschen, solche Events nie wieder zu sehen, oder wie ich's vorgeschlagen hab, mit nem Early Access-Bonus für die Leute die was geleistet haben - wie auch immer man das umsetzen würde... Ich will ja nichts sagen, aber gewisse Personen haben während des Questens eine ähnliche Haltung an den Tag gelegt, wie zuvor beim Brückenbau. Ich sag nur "Ziegen"... wir hätten fast Gildenkrieg erklärt, so wütend waren einige von uns...


    English translation:


    I prefer to call it the "PTSD bridge", because it brought out the worst in some of us. I hope we never see events like that again, or as I suggested, with an early access bonus for the people who achieved something - however that would be implemented... I don't want to say anything, but certain people had a similar attitude during the questing as they did before when building the bridge. Keyword "goat" should be enough here... we almost declared guild war, that angry some of us were...


    @devs: Maybe it would've been better to kinda "bind" goats to players or give them a stacking buff everytime they click on a goat and the goat counts into your objectives if you have at least 5-10 stacks. Then other players couldn't steal goats on the last click, that almost could have leaded to a great dwarven war 😱

    Elo,


    wanna leave some "last" feedback here as long as the memories are fresh ^^


    I really like the Zone Millim, even after clearing most of the stuff... you did very good with this one, big upgrade compared to Talaghan! The graphics are beautiful, the mobs don't annoy too much (only some debuffs and stuff and no more random oneshots, you don't even to buff yourself with food anymore, huge W). The quests were fun, some required some teamwork and I only got stuck once (by bug). You can tell, the zone was tested really well :thumbup:


    The german translation was a bit weird sometimes, I'm not sure if "Elderfen" is correct or "Erdelfen" makes more sense, as it would be "earth elves" and not a wild mixture of letters 😂


    ...buuuut the real slim shady question is...

    But for real, really well done, was a lot of fun (even the jump events, I had massive fear of before) :) Looking forward to the new ini and the dlcs! <3

    Elo,


    I have a request. How about adding some kind of Early Access to Post-Bridge content for those who donated into the bridge so that it motivates more ppl to spend their time on it? :)


    If I check who donates and how many ppl don't, I start questioning myself why I'm still doing such effort, while majority of the server seems to have no interest at all. Some of my guild mates (and a lot of other guilds ofc) were farming for days straight, we did no guild runs since Millim release, only farming materials for the bridge. I think either the "leechers" shouldn't get any (or delayed) access or the donators should get access earlier before the entire server drops into the zone. We tried to convince ppl in the chat multiple times, but seems like they just don't want to participate. That's ok, but where are the consequences? :/


    I mean donating is not a big deal, every piece helps already, but a lot of ppl seem to not even spend 5 mins of their time for the greater good, that's really sad... if every player on the server donated like 5-10 orange mats (like 20-30 mins effort without minmaxed setup), the bridge could open within a few days. But as of now, it will take forever, bcz the current donators are exhausted.


    Another issue are those who sell the most needed tradeable materials (like coal and resin, idc about what u do with normal gathering mats) in the AH in order to make dias, while they could easily donate them for the greater good. In my opinion those ppl are disgusting <X If YOU, DEAR READER feel addressed in this matter, it's not too late to rethink your behavior! ;)


    Last I'd like to thank everyone who already donated into the bridge, no matter how much it was, together we can make it and grow together 💪 Your help is much appreciated so we all can enjoy the new beautiful zone Millim together! <3

    Push! Wir sind inzwischen sehr gut aufgestellt, sind aber jederzeit offen für Initiativbewerbungen. Hast Du Bock auf zwergisches Endgame, Rankings zu pushen, Unmengen an Dias zu verdienen, aber alles mit Humor und Spaß (Zwerge sind zwar Maschinen, aber nicht aus Metall), dann komm zu uns! ⛏⛏⛏

    Elo,


    I want to suggest adding name signs (like in Minecraft) I can write guild member names on and put them on their beds in our guild castle.


    Right now it's pretty difficult to assign beds to the ppl, so name signs would be very helpful.


    74b135dd8e99589e63f3541fadc7765c.jpg6831779f29ef9dd594d6f7e4557b96d5.png


    Also expansions of the guild castle (to put more funiture) would be much appreciated (so we can put more beds due to privacy reasons for every dwarf)...


    Thanks in advance

    Zyrex

    Update: Wir suchen aktuell noch einen aktiven Heiler und ggf. einen Tank, nach Möglichkeit Grafu-ready. DDs / Supps werden natürlich auch gerne genommen.


    Solltet ihr Probleme bei der Nostalgia-Questreihe haben, können wir euch da unterstützen... Wenn ihr Interesse habt, meldet euch gerne bei mir! :)

    b76aaa962dc40d7d7503ddf7bc8d4c72.png


    We are a dwarven endgame guild that focuses on minimal size and maximum profit.

    Our main goal is to run the endgame with a lot of fun and efficiency.

    We don't sweat for every percent of damage, but for cooperative gameplay and a friendly environment.



    What we offer:

    • 🎢 Explore the endgame side by side with loyal and brave dwarfs (and 1 elf)!
    • ⛏ Enjoy efficient and fun daily runs through all endgame mines!
    • 💎 Get a fair payout every 2 weeks for your hard mining work!
    • 🎧 Enter an active Discord Server for communication while mining!
    • 🎉 Encounter a helpful, funny and progress oriented (dwarven) family!
    • 🎮 Benefit from a maxed out guild castle (all Towers max ofc)!
    • ✨ Become part of the fairest loot system we have ever seen (DKP+)!


    ❗ For now we are german-only, due to language barriers, but don't stop reading yet, there is more about us to be learned! 👀




    You don't want to leave your beloved guild?😍 You want to join, but you aren't german?😥

    We have the solution! Become a Mining Buddy! ✔

    Mining Buddies are chosen dwarven friends that are treated as guild members but aren't actually internal members of our guild.



    What you get as a Mining Buddy:

    • 🎢 Regular runs through all endgame mines (including recently released ones!)
    • 💎 Be tracked within our internal DKP+ System and get a share in the regular guild payout!
    • 🎮 Run with us when your own guild does not run, you benefit, we benefit --> profit.
    • 🎉 Learn from us and teach us your ways, together we will grow (more than only beards).


    Apply now, as a guild member for priority in our runs, 10% discout in guild sales and a lot of fun!


    Apply now as a Mining Buddy to fill the slots in your daily calendar and get a 5% discout in guild sales!


    ⛏ Grab your pickaxe now and let's mine together! 💎


    db63bd9bfa33dd0c914897e0469dba44.png


    Contact ingame: Zyrex, Midan, Rumo for applications! ⛏💎

    However, the Focus cost (10 Focus every other second) feels too punishing, especially during extended farming sessions.

    Elo, have u tried to use Soul Pain (498746) to restore focus? I got a condition in my rota to cast it when my focus is below 35 to be sure it doesn't run off ^^

    Have you written a healing CE before? And I don’t mean one where you click targets manually and try to spam a button for choosing heal spell on top of that. It’s INCREDIBLY complex [...]

    Wait... I think we have a misunderstanding here... the only "rotas" we talk about are like a few mob targeting spells (plus maybe seed + title skill debuff).. You don't need to add player-auto-targeting mechanics or such, bcz the healers just work as dps by dealing damage on mobs and heal players around passively. So you basically play like a damage dealer, but you heal by some mechanics... THAT'S what you write rotas for, that are veeeeery simple and straight-forward. Doesn't need any experience in lua or kitty or whatever, since most conditions are one-dimensional too...


    Current state of healers is either:

    - play full heal classes with raidheal addon as before (bcz they were almost unchanged in gameplay), OR,

    - play hybrid classes with full mob targeting rotas like a mdps player (either manually or with simple kitty)


    Example is p/m: You cast your ice wind blade and get a proc to cast group heal (raid wide) instantly with no cost and can do this every 2 seconds. On single target you cast your sublimation rota and maybe some fillers, such as dots or ISS and whatever you can find to fill in between and voila, you got your full targeting rotation healer that doesn't even have to use raidheal or similar heal addon anymore ^^


    I saw some guild mates play druid/mage or priest/mage by playing such dps-hybrid rotations with minimal effort or optimization and they dealt quite good dmg (like 10-20% of a proper dps, maybe needs some buffs here and there) and healed like 50-70% of a full heal at the same time... nobody wants you to use full heal spells on players, bcz it's not even necessary... and if u don't want to play the new archtype, just go for full heal classes that still exist and seem to be untouched at all...


    The thing what ppl seem to not understand in my previous posts is, that you don't need highend LUA scripts to play such hybrid heal classes at all, but if you WANT you can go for it. Just do a simple kitty and you're fine...

    The main reasons healers don’t do damage is that they wear healer gear. They’re missing melee magic damage %, getting mdmg bonuses from various pieces of gear, pve dmg %, etc. I get that the goal was to make it so it was less necessary to stat / spec for heals in healer gear, but it’s not just an overall healing reduction per heal

    From what I saw what guild mates already achieved within 1 day after patch, they already used %mdmg or %magic melee weapon dmg rolls on their weapons bcz %wis isn't best in slot for (hybrid) healers anymore and some found use in channel or enchantment gloves bcz both seem to be viable for them now... and the damage they dealt was pretty good (could even be buffed further imo) :huh:

    the fact that you actually just said learn it makes your whole quote make me lose hope for humanity, you expect people over 40-50+ years old to learn Lua/Kitty when they play the game for fun and just wanna play for the nostalgic feeling not to mention have 0 knowledge about writing code, everyone with a decent IQ can tell this change was unnecessary and not wanted by the community.

    Yes, I'm so evil, I expect ppl to properly play/learn their new classes and to use an addon if they can't do it manually... I bet if you get along with healbot or raidheal, you can also understand kitty very easily, I mean the rotas of healers aren't complex or something, no need for big condition stacking and such, they remind me of warlock/druid rota of 2-3 skills... those rota-healers are actually easier to understand than most configurations I saw in raidheal or gridcliqueit, but what do I know...


    And however, there are still some full lazy-mode heals in existance, so yea, I'd actually expect ppl to learn kitty to play the rota-ones properly, IF they can't press 2-3 skills manually (which seems to be an issue for quite a lot ppl already) xD

    You cannot assume, that everyone is able to do lua scripts.

    I don't expect everyone to learn lua lol, but kitty is quite easy to start with I guess... you literally have to know nothing about scripting and if you want to improve it, go for lua, that's all I say ^^

    So... maybe think about people instead of spreading nonsense? It's kind of weird to say "just learn it" when some of us do this in our free time for fun.

    I was playing manually warden in the early days and after some time, when I found the scrutinizer addon, I had to learn how kitty or diyce works, so i could compete in damage with other players... so my point is, why shouldn't healers come to that point too? There are a lot of basic healer classes that can be played the original way without needing to use a kitty rota, but if you want to put your hands on better classes, improve yourself and make a rota... it's not an issue of time, but of being willing to adapt...

    Keybindings are totally normal, so what exactly shouldn’t be done manually? xD

    There is such mmo that takes place in a fantasy space setting with light sabers and stuff, there u don't have any addons and have to deal with standard interfaces too... and the combat system is more or less the same, its also tab-target without active combat but casts... there it works well too, I think healers just got lazy from early on and ppl commited a lot into lua development, so it's no wonder addons like healbot or raidheal exist for a long time...


    Now the game goes into another direction, it's nothing bad, but a chance for the game to be more than it was before, you will have much more possibilities for your raids and stuff... I'm just saying try it and learn it before telling it's bad or unplayable...

    Then... uhm... maybe... learn it? I started at 0 too once... but pls don't start speaking of skill, if u don't heal 100% manually yourself and instead press 2-3 buttons on an addon that does 100% of healing for you :D Compared to most ofher mmorpgs this game is easy af, now healers have to adapt to new gameplay, deal with it i guess, like all of us did too... I'd perfer full manual gameplay too, but it is what it is...

    Yes, it's very difficult to use a rotation of 3-4 skills instead of just pressing 2 buttons on an addon all the time :D I like the changes and even consider to build an own heal gear now (like some ppl already did when they heard about the changes), bcz it's now not as stupidly boring anymore as it was before :D u can basically make kitty/lua scripts for heal now and you will be fine... classes like d/m or p/m can be played with kitty only! That's a huge W change imo... idk what u guys complain about, just play the game like all of us do alrdy xD


    Edit: I mean imagine being a dps player and don't edit your rotation after a patch... ofc it will be bad then xD

    Then appreciate the change itself... that Rake publishes this here, means that he wants to get our feedback, so we can express our wishes and maybe it will be considered 🤷‍♂️

    This was actually one of the most constructive feedback I've seen from u in a while xD u can't imagine how someone with limited time feels about this change, it's a life changer honestly, instead of spending 20 hours, i will spend only 1 (if at all), this is insanely good 😱 But if u alrdy spent days for updating cards the normal way, I can feel ur frustration, but u can be glad that it will work for yourself in future too I guess

    You're getting it wrong. The system would be good if it didn't require more stones than the manual process. And I mean significantly more. The fact that you can't set it to "stop when the minimum of one of the following [list of attributes] is present" is simply useless in terms of saving resources. It's just that it's probably true for the majority of players. I'm not surprised you're hyping it, though. ;)

    As I understand it, you can also upgrade card by card with your saved preset... that it eats more stones if you select all your cards at once is obvious i guess ^^ What I would like to see is a workflow: Select card --> select preset --> confirm --> done. If it takes me 4 times as many tiles, it's still worth it to me because it absolutely sucks the traditional way. I would give the shirt off my back for the mechanics :D