Posts by arthuria

    Ofc now you farm the ins just for stats since HoS item have no place now, but that is not the reason we should let it to be get faster. And in here we already got the history of it, the CL got harder when Tikal already release and the core was make this hard to get because of it too. So instead of suggest to make it become like the old days we should try a different approach, let it have another meaning beside that.

    One HOS run can get you 42 to 45 rune if you take all, that mean if we use 10 rune for 1 core then 1 run we can have max 4 core per run, that mean 16 runs total for 1 stats if you take all , if we assume it is always 4 men run then it is 64 run for 1 stats, isnt it a bit much ? And if we only want to use it for the arcadia stats then it need to be at reasonable ratio and then it become what the Dev fear, the pink stats become too easy to get, maybe we should let the mats trade for stats like that but suggest some alternative way to spend them

    I agree that we can make only survival rune can exchange ,for both fragment and core, with the same ratio since both of those thing need nearly the same amount for 1 item.But if the Dev thing those pink stats will be too easy to get then we can suggest use the Fragment to exchange for other thing, like gold honor point or badge

    No i mean we can keep have both type of trade,from Survival rune to fragment AND from fragment to Core,but it is just plain exchange,not quest so you dont got anything extra from doing it. Iam sure our Dev dont want to mess with HoS anymore so it is a good suggest.

    We can get rid of the reward of trading from rune to fragment if the trade suggest go through, just plain exchange and the ideal is just to make it not become a trash we throw out but can actually do something so any type of trade is welcome. As i said the material is one of arcadia unique item so we should make it to have some value in game, whatever it is.

    The Survival Rune Fragment is the material you can get in HoS or by trade the Survival Rune to NPC with the 10:30 ratio. Right now because of how hard to get the Survival Core, the Survival Rune Fragment is just like trash item that cant even sell to NPC. I know the Dev want the arcadia stats get harder to get but since those mats is the arcadia unique item too i want to give it some meaning, so i have some suggest for this matter :
    - Allow to trade
    Survival Rune Fragment for survival core,the ratio will be 1:1
    - Allow to trade
    Survival Rune Fragment for badge of trial,the ratio will be 1000:75
    -
    Allow to trade Survival Rune Fragment for gold,the ratio is 100:1 mil
    - Allow to trade Survival Rune Fragment for Honor points,the ratio is 100:1000


    If anyone have anything you want to suggest for Survival Rune Fragment meaning then lets discuss it here, we can change the ratio for the best too.

    The problem is they shouldnt be raise with the same speed, the mdd combo can only use int/magic acc and wis/matt, now tell me what can magic acc and wis can do for a mdd ? can they raise their survivability? Can a mage got 100k more wis or magic acc can live longer or dps faster ? Since they got 2 out of 4 stats that may even dont exits and it make no different it need to have more for the main stats to compesate. And because there are 2 stats in game that rasie patt that is str and dex while there is only 1 that can raise matt .

    The magic accuracy actually is useless since magic att and magic def is what decide it more than that stats i cant give full link but it actually have been discuss for long time now, search the net,it only take 5 sec


    As pdd if you use pet for stats you can have dex/p acc , patt/dodge or str/def, patt/dodge
    AS mdd if you use pet for stats you have int/m acc and wis/matt
    AS tank you use str/def and sta/def or patt/dodge and sta/def


    Now you see who got the most benefit ?


    Oh and one more thing,accuracy actually effect the chance you miss, i use that all the time as k/m since i use 2h sword for it and the accuracy buff from druid and pet bonus make a huge different .

    1 int give 2 matt , at lv 84 wollin can only give 1386 int,that mean 2772 matt. At lv60 Mersi already give 5724 matt, and ofc none need magic accurancy, so wollin only offer int ,nothing else. str/def can benefit ptank ,it is not the best but both can give something useful for them ,str give some hp too. And even when they dont release all pet at once you can still check their bonus by click your mouse at the blank place that they will be in.


    I will say this for easy understanding, even if you dont need more str as tank,have more will still improve your class as some more att and hp, but having more magic accuracy is just useless since matt already done that to the max, not like phys accuracy since phys accuracy is very hard to rise, and in some case if you use weapon that your current class dont have high cap for master skill then it become even worst

    Sorry but the 3:3:3 ratio is more balance than the first release, i have already take into account the amount of mobs when i make that suggestion , the thing i think Gjara forgot is the application value of the bonus each pets bring and i will say the reason it think it is:
    - Int/magic accuracy pet got the most mobs that bring most shards and hearts,but also is the only pet that have only 1 bonus valid, since magic accuracy is only reduces the chance of your spells being "resisted",which can easily got by just raising magic attack or wis .
    - Wis/matt is the next and you already know how much that kind of stats worth in game
    - patt/dodge is here because both the bonus is conflict with each other,one for the dps and one for tank,but every pdd or ptank still get decent from both of the stats , the same with str/def
    - sta/def is the best stats for any kind of tank both the bonus go well with each other but we can find the bonus in normal stats too
    -Finally it is the dex/physic accuracy ,compare for the chance of magic being "resisted",the chance to miss a phys att seem much higher since all of the phys att is much faster than the magic one and the field they apply is more than just pdd,even mdd like k/m and w/m need them especially k/m since their main weapon skill is lower than other so they miss a lot, with dex on top of it also raise Patt with the main PDD class like rogue and scout while also raising dodge and phys accuracy

    And that is what i take on the mirror balancing,it is good as now if you taken every factor into consider, and before anyone said i only play mdd,i play pdd in all high ins and with high end gears too

    Frist, i never said anything about being the best dps the run, i just want to be a dps - one that can be consider in a serious party with that role as k/m and i willing to commit either money or time if need but it need to be possible to do so and i think it is rightful request. And if mage is not a magic damage dealer then your logic about k/m must be tank is null because every skill of mage is design to be damage dealer ,only in practice it show to only useful as support.


    Second,yes i have scout too, a high end one before tikal release and i hate that being buff continuously in every aspect :( .From custom skill, special arrow and weapon that give more than other to a high end ins that favor them to much and now even special transformation with no draw back. I desire to play in a game when everyone can go play what they want and still have a place in party if they really commit to it,not to be force to play any class that hold unfair advantage in any aspect, but that with ROM is nearly impossible so the best we can do is close the gap between the class,not expand it further. And do you believe me if i said i use more button when i play k/m than when i play scout ? Since with k/m i need to switch gear to use skill and ready to react since i am melee and easy to got aggro when i only need to use 2 macro button for scout. Everyone can run easily but people still respect the Olympic Champion because of their hard work and talent, you shouldnt judge people because of their habit or thing they like especially when it doesnt even cause you any harm.


    Third, i want to talk about the history of HoS since i think you guys dont fully know about it, HoS HM was original made to be phys dps dominant ,it was after Hartzfear run it too easy with pdd and the main class that deal most of damage that time was r/m and it was a time that pdd is over popular so it was change to make magic def lower and phys def higher. The sole purpose was to help w/m and mage ,k/m raising from that in a completely accident since before it, k/m was only consider a class you play for fun and none beside me want to try it seriously and ofc ther is no change in skill or item for them and it even go againts the way of official because when official release new ins they make new hybrid weapon for many hybird clas too and we can only got the neft version of it here compare to normal weapon when tikal release .Since HOS HM is built completely like HOS normal,only change is the stats of boss and mobs just like CL. We can say that only Tikal and maybe DN is arcadia unique instance and you can see from both what is the best class in there.


    Once again i said my intention never mean for k/m to overshadow any class in tikal, i just want to use it as a acceptable dps in the instance if i can bring good gear for it since i love it and i dont like to only use it in one ins in the whole game. And i want the dev to neft scout since it already good and always the best choice in lower ins in both party or solo as well as the safest class to bet on since there will be always need to clear mobs.And to do tikal we already have to do the quest that require us to go lower ins that scout is very strong there.

    Is mage a real dps ? since k/m do more damage than all of mage combo , or warden combo ? is warrior/mage a real dps ? since with your logic their damage must be way higher than k/m but actually they come very close to each other and some even be vastly outclass by k/m dps. and the only skill k/m have that do only magic damage is Holy Light Domain, WWS is both magic and phys . But enough of theory crafting, you can go tikal as k/m tank or ask other that tank there as both k/m and k/p or k/w and see what i have said right or wrong. Yeah Xenoo try it first time ,i was in that party and he lost aggro hard,it is the dps that pull thought that first boss . And i am talking about DPS here so stop about tanking.


    Just get to the points, why you see it is fine when tikal deny any gear and power up of k/m dps when it never happen in any instance before, even if you want to compare to HOS then a k/m that bring hybrid weapon tier 15 in tikal should be like a r/m bring a tier 15 dagger in HOS or even a champion/rogue that use tier 15 hammer. Build or way to play is depend on each ppls so it maybe not appear to to other. I can set a whole party to do that like in clip if there is a points of doing that, in any instance or World Boss there is no permanent immune boss like in Tikal and no mechanic that only allow range dps like that so even if i doing that to have overpower boots up i still do zero damage and zero multiple will always be zero so there is no point of getting gear up either.

    https://www.youtube.com/watch?v=kvU4dfB2roo
    https://www.youtube.com/watch?v=VN3MDcXv0_Q
    https://www.youtube.com/watch?v=ZjvFcCUqIpA



    Those are clip at official for k/m and you can see them dps in the official you can search about k/m in official forum and see what they call them, mysticmage is one of official k/m DPS i know as well. And i dont consider telling ppls to stay out of boss room or tell them they must change class even if they got the best gear possible for their current class is a good design instance,if it design for max 12 player then the boss room must fit for 12 player to do tactics. And ofc you said k/m hold aggro in boss 3 and boss 1 ? do you even try it or seeing it ? Our guild have try it many time and as tank they suck really bad at boss 1 when they cant hold aggro when the mobs spam and at boss 3 you tell me to use the knight skill taunt ? sorry they are not enough to hold aggro 2 boss at once, every knight combo have elite that increase aggro or taut for the reason that knight skill alone cant hold aggro of boss.


    And where the HOS release we make the voice for Phys dps there too,that is why we have DN. When DN release we accept it as a couter balance for HoS and ofc both of those ins allow ppls to overcome the imbalance with good gear. Now tikal deny all of that, the gear up have no meaning in there, even if you have the highest gear you do the same as the no gear guy,both zero damage as dps.

    Yeeah do all boss :cursing: everyone know how k/m doing at boss 1 and 3 ,how is melee dps doing at boss 1, you keep saying that without any proof and you and your guild never have a good k/m to test it to begin with yet you keep telling the ppls that doing it with that class how you are right without any evident or logic behind .

    Notice i use the world "can use" , w/m can use it it for maximun potential but he have other option such as ward or staff,but as k/m the only weapon you must use is the hybrid weapon . And the 2h weapon is for DPS not tank. i play and build a dps class . You can beowsw some old threat in official forum about statting and play as k/m to see that
    I have once believe in that sentence "no class be banned", but sorry ,after countless test and being wipe or useless in boss fight because of that. Try boss 1 and boss 3 as k/m, can you do that ? And at boss 3 evn if you are tank you cant hold aggro as k/m so no,they cant even tank there when they do zero damage

    You show only in a boss that i have said that all class can burn . If you want to prove me wrong then do it in boss 1 ,2 or 3 or even 4 and 6 . It is like showing damage done in boss 5 HOS and tell everyone that Pdd is equal mdd there. WE have try again with inthedark guild in TIkal as k/m and doesnt do anything in boss 1 and 3,being a stand figure in boss 2 , wipe party at boss 6 and do less than a scout with no tikal set or stats at boss 4. THe only boss they prove useful is boss 5 ,the boss you show :cursing:

    Yes some guild try and clear 1 or 2 time only, there is a reason no one want to coming back to Tikal beside you guys.


    If you want to compare it with HoS,ok . HOS have tank,heal and supp as well. Phys dps ? scout can do HOS just fine and isnt you are the one bring R/m to HoS and still dps just fine ?. I even see warden/warrior as tank in HOS too. Mdps ? ok you can bring a tier 14 tikal weapon mage/warden in HOS and he can still dps in boss or mobs. Now in Tikal, lets try all melee dps in Boss 1 to see what happen ? or make a warden/warrior tank there to see his pet get AOE ? or any hybrid class like w/m or k/m at boss 3 or boss1 . IF you want to talk about balance then Tikal can make DN look like a heaven for magic dps.


    In HoS or any other ins,you always have a chance to do something at any boss with any class, it is all depend on your gear and skill. In Tikal , only some class can go and other cant no mater the gear or stats


    And do you know 2h sword and hammer is only for dps ? tank use shield and 1h weapon. I have even show you guys clip in official as well as my own exp and you still said that my class is tank only since it is not me alone who build like that ?

    So it is nearly 2 month after Tikal release with now only 1 guild doing it with very limited class. I just want to ask the last question,why make new weapon for us if you know we cant use or got it with the class that need it ? And after the patch, i hear that arcadia dont want to make a server full off scout but now,i have seen everyone switch to scout -_-,and i see their reason, the scout will always be good regardless of instance with Tikal even super favor them to boots.


    And one thing to add,of all Tikal weapon,why the bow is the only thing got + all attribute stats ? Isnt that because scout can get benefit from both str and dex while other class only got bonus for one of their primary stats, but the number is the same ?

    I agree about mage is UP fot a long time till now, TIkal have offer the advantage for mage over any mdd class and i think it is good. But that can only apply to one ins. Another way is the hybrid bow that Calo suggest in other thread but that can only for mage/scout, still there is another solution for mage problem, it is to increase the stats and magic damage of 2h staff for a crazy amount but lower their att spd tremendous so only mage can benefit from it.


    But in Tikal have creat another problem, yes maybe one class can have some advantage over other in an ins,but not at the points that one cant do anything in it no mater the gear. Even in HoS if you bring a good R/m with tier 15 HOS dagger you can still match the tier 13 HoS sword k/m dps or at DN when a k/m can still make some good damage if he have good gear. but in Tikal even if you bring the highest end gear possible for k/m you still be consider a burden. Tikal should be harder for k/m than other ins like HoS,i agree, but not to the points of impossible. Let the gear up have some meaning in there,that is my points.

    I never said about solo or run Tikal with only k/m,stop putting words in other mouth . The 2h hybrid weapon was creat for k/m dps,not tank, k/m tank need shield, boring or lame is you own opnion so you can said whatever you like. And not just HOS,i can go as dps in DN and do good too as well as other ins, and it is true in official too. You cant say it is a cry if i said with logic and no emotion involve.
    And i dont consider come as burden to other is a good way to do ins. AS i said, if the party like to do it hard way and risk being wipe with much smaller mistake then you can go as whatever you like


    - BOss 1,you said k/m can tank,but when the mobs spam you know what mobs will lost aggro and to the dps right way ? the magic immune mobs since scout will take the aggro when the tank cant hold it as k/m lack group taunt. THe mage can be fine since HLD is pure magic damage and can help it. So take k/m tank is only drag the whole party down compare to all other type of tank, you dont consider the worst for the jobs as viable. And what about k/m dps ?
    - Boss 2 never easy with melee, and using range dps is always better since you never get to do any tacs and boss can go down fast
    - BOss 3, so why are you coming to run if you cant do anything ?
    - Boss 4, i have said it need fast dps than slow hard hit,guess what k/m is ?
    - Boss 6,i refer to the meteor skill of Wrakal, and i have run full tikal so ofc i ahve reach it and beat it,it was a 15 min fight and the meteor drop 4 at once at the place you stand


    So consider i play k/m dps,i must switch in mid way to not become a burden that drag the whole party down. And this is my personal answer to you,the whole reason i play ROM because i love k/m

    Boss 1 TIkal, require range dps and the mobs summon is immune either phys or magic damage,so no hybrid class or even melee class other than tank. AS k/m you are banned.
    Boss 2 tikal, deal huge damage to melee class and need you to do tacs if you are melee dps,can be clear with range dps alone without doing it and much easier. Ask k/m you are low optional and only can be consider if the party dont like quick run and want to do it hard way
    Boss 3 Tikal, 2 boss,1 immune magic,1 immune phys so no hybrid class .As k/m you are banned.
    Boss 4 Tikal, require constant moving to fight so as melee class you likely got too far or must face target to att, need fast dps than slow hard hit since it can reduce the time you stand still. AS k/m you are low optional since your att spd is slow and a melee class to boot
    Boss 5 Tikal, pure burn so all class can do it here.
    Boss 6 Tikal,4 wave of mobs that require heavy AOE, after that is the AOE skill that like boss 1 so spread out is need, out side of tank you dont want another melee class there to make those AOE overlap.As K/m you closed to being banned,ofc if the party like to do it hard way and risk being wipe with much smaller mistake then you can go


    And if you have to switch class just to do one boss and switch back it is not count and viable.Viable mean you can play it from start to the end without switch to other midway,especially when you can play as that "other " class from start to the end