Posts by MDNCITAJ

    About changing skills: Well the Elemental Catalysis and Fire Knowledge or Wind Knowledge would be ok. But not Flame or other skills that will interfere with mage/x Elite Skills. We saw the mess up with Combo Shot.


    Still i think it is enough to boost the 2h magical staff (and slowest atkspeed) - and the easiest.

    i am soooo sick of arthurias arguments...


    he/she is always crying, always complaining, always offtopic


    even scout/mage deals more mdps than mage. so be quiet.


    be glad that your knight/mage got the tikal 2h sword


    I mean look what the devs donated to the knight/mage || Hos HM -> Tikal over 10k more mdmg, 1300 int, 10k mat



    Ahh thanks for the information.


    About the mage. In my opinion its the best suggestion to change the magical damage on the CL,HoS hm and Tikal 2h mdps Staffs.
    Maybe you change the attack speed too (4.0 or so) so that warrior/mage cannot use it properly & caster classes dont care about the attack speed.


    I think we could try this, because look on the server...95% of the mdps is knight/mage, some are mage/warlock for support. But the mage could need a push.


    So at the end it could look like this: cl,hos,tikal 2h mdps staff on +20 like +8-10k magical damage


    Hope there are a few more good opinions/suggestions

    Hello Arcadians,


    here are some thoughts of mine.


    #1 Garden of Eden
    It's good that you moved the place, where to level the relationships, from the sascilia zone (laggy) into an instanced zone.
    But, as a player that plays quite from the beginning of Arcadia, i know how it was before.
    The total amount of snakes in sascilia and mob per square was perfect in the beginning. (April 2015)
    Later you lowered the amount of Mobs drastically. (End of 2015)
    Now the situation in the Garden of Eden is not good. The zone is too big, mobs per square too low to level the relationships effectively.


    Kills per Level (Mob has to be in a 10 Level range of character level)
    0 -> 3 4300 Kills
    3 -> 4 10.000 Kills (total 14.300)
    4 -> 5 30.000 Kills (total 44.300)
    5 -> 6 100.000 Kills (total 144.300)
    6 -> 7 300.000 Kills (total 444.300)
    7 -> 8 1.000.000 Kills (total 1.444.300)
    8 -> 9 3.000.000 Kills (total 4.444.300)
    9 -> 10 10.000.000. Kills (total 14.444.300)

    At the moment it is not a perspective to level the relationshipts effectively up to 7, 8 or 9 in the Garden of Eden. But that should be possible (if not this zone makes no sense at all) . Otherwise people level their relationshipts in the endgame instances anyhow.


    #2 Mage
    In my opinion the mage is too weak.
    In HoS hm knight/mage and warrior/mage are dealing a very strong dps - k/m even in DN.
    But the damage of the mage is very low.
    The easiest way to increase the damage by not crashing the class balance is to rework the 2h Staff magical damage. I would suggest to increase it by 5-10k mDMG, but that has to be tested. Best option is that you only edit the staffes from custom instances -> CL,HoS hm,Tikal,(future custom ini? :) )
    I hope to see some more opinions relating to the topic.


    Greetings


    I made a new clean Windows 10 Installation.
    No AntiVirus Tool installed at the moment, (only Windows Defender)
    I already installed Microsoft Visual C++ 2010 Redistributable Package (x64)
    and I find this DLL-File in Windows -> System32 Folder


    SmartScreen is deactivated




    Hab die DLL gelöscht und die aktuellste Version von C++ installiert. In der Google-Suche stand immer wieder, dass die DLL Bestandteil von dem Packet ist... sie wird aber nicht mitinstalliert... komisch

    Hello,


    With Patch 9.3.0.1908.en the Items from the packages (ID: 206773), which you can buy in your Guildcastle from the Housekeeper for Badges of the Trial, now become Tier 5 instead of Tier 6. I hope you fix it back the way it was more than over a year now.
    Greetings

    My opinion:
    Well, i think we were a bit ahead in the past and it is possible that we gonna get this new zone a bit earlier than the others.
    But I do not think that this new content really has any matters to us. We are lvl102, tikal items and stats are much better than any stuff of the normal instances. Don't matter if it's Bone Peak, Ravenheart or the lvl100 instances of the future (with lots of bugs^^).


    In fact i am expecting that the other servers will get Dalanis Nightmare with lvl100 - we kinda have it like ages^^


    I see forward to new cenedrils
    AND clean tier 6 items that can be bought for making fusion stones. but that white stuff has to be lvl101+ so that will take some time


    And hopefully they won't try to rebalance some classes that definitly will go wrong^^


    Did the Staff talk about this suggestion and if so whatt is the result???


    Greetings

    I really do not like this scout patch of yours.


    On March/April 2015 you guys were customizing the scout, because on other servers the scout was not a part of the endgame.
    In my opinion you did a great job, first version of your scout was a bit to strong, and after you reworked it a little bit, it was in fact totally fine. And you were advertising this work, which was the important reason for many people to start here on this server.


    Well lately Runewaker reworked the scout and the changes went online.
    You guys were pretty careless when you simply adopted these changes plus the custom scout skills.
    Of course this class was totaly overpowerd after that.


    My point is: Why didnt you roll back the scout to what it was back in the days ("arcadia scout")? Like it was in April 2015?
    Now the scout has even more power during burst...but in my opinion it is less fun playing.

    So you changed:


    Bloodarrow cooldown now 2mins
    Passive Attackspeed-Bonus to 41,3% (former ~55%)
    Passive Damage-Bonus to 43,2% (former ???)
    Passive Crit-Bonus nervt to 415.1 (-1300 crit)


    S/Wd: Griffon Bash nervt about 8xx%->534%


    Did i miss something?


    I hate that 2mins Cooldown on Bloodarrow. Lower the dmg boost of bloodarrow, but remove that Cooldown from it, like it was in Chapter 1-3.

    Full soccer appearance:


    Since we already have most of the soccer shirts in the IS permanently,
    it would be nice of you to add the Shoes as well:


    225559
    225560
    225561
    225562
    225563
    225564


    And pleease hurry up the round of the last 16 is starting very soon! :P


    Maybe as Happy Hour


    Thanks