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Greetings Arcadians!
Tomorrow we will (hopefully) release another patch, including some major magical class changes, I'd like to quickly address at this point.
Some time has passed since we changed our Mage/Bard to a heavy metal band theme, dealing poison damage. Now we have decided to improve some core mechanics as a full class revision. I hope, the class will perform better then and will be more fun to play.
Some time has also passed since we released our Scout/Mage as a hybrid class that scales off the highest player attributes. Now we want to release another class of the same kind. It might not be as surprising, but I still hope, you will appreciate the sneaky playstyle...
For the (near-ish) future we have plans for other reworks, such as Bard/Druid and Druid/Warlock, as these have been performing quite poorly lately. Also, there is something planned for Mage/Warden. Personally, I find it's play style quite boring, which is why I would like to upgrade it a little and move more into the direction of a proper Warden-theming summoner identity... But as always, we have to prioritize our tasks, so bigger changes might take some time - and there is still a shady nostalgia update in the making...
If you have further ideas for class revisions or full class reworks, please let me know!
For now, I am looking forward to your feedback about our upcoming changes and our new magical class release!
Best regards
Wesker
Greetings
What's your reasoning behind "Reduced Raging Field base damage to 3663 from 4324"? You release a balance patch, but apparently always forget about the two sets of gear required for a Mage Warrior. I'd like to see the math behind the 18% nerf to the skill. Maybe no classes who does more? ![]()
Another class rework with weapons other than their primary weapons. The same stupid diamond-hoarding trend is still evident. Not a single positive change for classes with 2h staff.
Tnx.
#gameforplayers