Posts by kleos

    Category / Path: Prestige Achievements → Prestige Chronicles → South Janost Forest

    Entry: Woodland Honor Harvest – shows 24/25

    What the text says:

    “Complete 25 Prestige Achievements in South Janost Forest at any star level.”

    What I did:

    • I finished every visible South Janost Forest prestige entry across the 1★–5★ tiers (see screenshot).

    • All other sub‑achievements in this section are completed, yet the counter for Woodland Honor Harvest remains 24/25.

    Expected:

    After completing 25 South Janost Forest prestige achievements, the counter should reach 25/25 and the entry should complete.

    Actual:

    Counter is stuck at 24/25 even though no further visible achievements remain to be done in this region.

    Notes / Questions:

    • Is the description correct, or are there hidden/excluded achievements that don’t count toward this total?

    • If some tasks are intentionally excluded, could the description be clarified? Otherwise, it looks like a progression bug similar to the one I reported earlier for “Stellar Card Mastery”.

    Thanks for checking!


    Title: Candara > Continent > "Stellar Card Mastery" Achievement Not Progressing

    Description:

    While working on the Prestige Achievements > Monster Cards > Candara > Continent category, I encountered an issue with the "Stellar Card Mastery (0/15)" achievement.

    The description says:

    Quote
    "Increase the Star Level of 15 monster cards from the Candara region to 5."

    To test this, I went to Howling Mountains and upgraded the card 770005 [Card – Young Bear] to 5 stars. However, the progress of the achievement did not increase at all.

    This makes me believe that either:

    1. The achievement description is incorrect, or

    2. The feature is not working as intended.

    As a result, I am stuck at 99.88% completion and cannot achieve 100% progress in my achievements.

    Please investigate this issue and clarify/fix the functionality.


    Hello,

    I was the first player on the server to complete the Yrvandis Hollows collection at 100%, but in the server rankings, I can see that players who reached 100% after me are now placed at the top spots (see attached screenshots).

    My question is:

    • Should the first player to complete a collection at 100% always remain in rank 1?

    • Or is the ranking among 100% players determined randomly?

    Thank you.


    Hello,

    With my prestige level, most quests have no waiting time. However, the following quests still have a waiting delay:

    1. 424932 [Components Scavenger] → Has a 5-second waiting delay.

    2. 424609 [Energy Detection] (NPC: 119917 [Famam Wormbeard])

      → When interacting with 119918 [Energy Detection Device], there is a 5-second waiting delay.

    3. 424778 [Experiment Materials] and 424861 [Experiment Materials]

      → When interacting with 119610 [Fire Crystal] and 119611 [Ice Energy], there is a 3-second waiting delay.

    I believe the prestige system should also remove the waiting delay for these quests.


    Hello,

    The following skill pairs cannot be used at the same time, but this restriction is not mentioned in their descriptions:

    1. Priest set skills:
    • ID: 495717 [Salvation]

    • ID: 498342 [Heroic Guard]

    1. Priest skills:

    • ID: 495484 [Holy Candle Shield]

    • ID: 490500 [Divine Shield]

    1. Other skills:

    • ID: 495732 [Altar of Shadoj]

    • ID: 850152 [Energy Reaction]

    I suggest adding a note like “This skill cannot be used while the other is active” or “Using one prevents the other from being used” to their descriptions, which would help avoid confusion among players.


    Achievement Name: Card Seeker 875/975875/975875/975

    Category: Continent → Candara

    The achievement description currently says: “Collect 975 monster cards by defeating enemies in the Candara region.”

    However, through testing I found that this achievement only progresses when killing elite monsters in the Candara continent.

    Killing normal monsters does not contribute to the progress.

    This means the in-game description does not match the actual functionality.

    Updating the description to reflect the correct conditions would help avoid confusion for players.


    I have a suggestion regarding the Add to Favorites (Star icon) feature in the crafting system.

    Example:

    1. Open the Tailoring tab in crafting.

    2. Click on the Items category.

    3. Hover over 551660 [Recipe - Exquisite Handmade Clothes] and click the Add to Favorites (star icon) button on the far right.

    When doing this, the current page position is not preserved. Instead, all main categories expand as if they were clicked, and all subcategories become visible. As a result, I have to go through all the steps from the beginning to return to the same page.

    My suggestion:

    When clicking the Add to Favorites button, the system should preserve the current page location and category state. This way, players can continue exactly where they left off without unnecessary time loss.

    I have also recorded a video showing this behavior, which I am sharing below.


    In the crafting system, some category titles are missing.

    • In the Armor Crafting tab, there is no title between Materials and Feet, although there are many recipes in this section.

    • The same issue occurs in the Tailoring tab; there is no title between Materials and Feet.

    This makes it harder for players to locate the recipes they are looking for.

    When pressing F10 in the game to open the guide, clicking the "Wiki" link at the bottom left works correctly and opens the related page without issues.


    However, clicking the "Open Wiki Article" button at the bottom right opens the three links below, and all of them are broken, displaying a "Not Found" error:

    Please update these links or redirect them to the correct pages.



    Hello,

    There is an issue in the Auction House where searching for a specific item displays incorrect and mixed results.

    For example, when searching for 1249459 [Transformation Potion - Library Priestress], I expect to see only this item. However, the system also lists 1249460 [Transformation Potion - Library Rogue] and 1249461 [Transformation Potion - Library Warrior] at the same time.

    The same happens with the other items — searching for 1249460 or 1249461 also shows mixed results.

    The search results should only display the exact item that matches the entered item ID.


    1249459 [Transformation Potion - Library Priestress]

    1249460 [Transformation Potion - Library Rogue]

    1249461 [Transformation Potion - Library Warrior]

    Hello,

    When we right-click on 1250530 [Proof of Dread], we receive a random amount of 241706 [Proof of Legends].

    However, whenever we use 1250530 [Proof of Dread], the message displayed in the middle of the screen always says "Successfully added 1 Proof of Dread".

    This message is incorrect and does not reflect the actual amount obtained.

    In reality, the screen should display the amount of 241706 [Proof of Legends] added to our inventory after using the item.

    I kindly request this issue to be fixed.

    Thanks.

    Quest Name: 424035 – Nolika’s Research

    In this quest, I need to collect 5 pieces of 209460 [Sticky Gum]. This item is only obtainable by interacting with 117250 [Broken Branch] objects.

    However, the 117250 [Broken Branch] is often unclickable, untargetable, or unresponsive. Because of this, the quest becomes impossible to complete.

    This issue frequently occurs near the gates of Varanas, and it disrupts player progression during the Craft Festival.

    🔧 Could you please fix the interaction issue with this object?

    Hello,

    Previously, my collection progress for forsaken-abbey-awakened was at 100%. However, today I noticed it has dropped to 97%. I investigated the reason and it seems to be related to the boss 139644 [Reassembled Duke of the Ghouls].

    I accepted the daily quest 428151 [Healed... to Death] at the dungeon entrance. In this quest, I had to heal 139644 [Reassembled Duke of the Ghouls]. I completed the quest successfully, but the collection progress remains stuck at 97%.

    The issue is: 139644 [Reassembled Duke of the Ghouls] is considered a friendly NPC. It cannot be damaged normally—only healing skills affect it, and it cannot be killed. If the collection requires killing this NPC, it is technically impossible.

    Please investigate this situation. Players cannot reach 100% completion due to this and it seems to be a technical oversight.

    Thank you.


    In the Prestige Achievements window, the info box in the lower right corner shows only a “.” (dot) instead of a proper title or heading.


    This is likely a UI bug or a missing translation issue. Normally, a title or informative label should appear in this area. Kindly check and fix this inconsistency.


    Hello,

    I would like to report the following issue:

    • I use the in-game Transport Guide feature to open a temporary teleport portal to a previously saved location.

    • After the portal is created, when I click on it, the following warning message appears:

    Quote
    "This passage gate was opened to Username location by 6. Do you want to use it?"

    📌 This message is confusing. I opened the portal myself, but the message implies that someone (named “6”) opened it. Also, the phrasing doesn’t really match the context of using a teleport portal.

    I suspect this might be a translation issue or a bug in the warning message logic.

    I kindly ask for this message to be reviewed for accuracy.

    Hello,

    While checking my Prestige Achievements, I noticed a notification issue.

    As shown in the image:

    • I have completed all Prestige achievements in the Yrvandis Corridor and Elven Island region (100% completion).

    • Although I was eligible to claim rewards, there was no reward notification or alert shown on my screen.

    • I discovered this by accident and had to collect the rewards manually.

    I believe there should be active reward notifications in this case.

    Just like in other achievement categories, players should be notified when rewards are available in Prestige Chronicles as well.

    I kindly request this issue to be resolved and similar notification issues to be prevented.

    Thank you.


    Hello,

    When using the in-game item Alchemist's Smelting Crystal (ID: 1250780), certain items looted from bosses are automatically sold. Unfortunately, this results in unwanted consequences for players.

    For example, when the following item drops:

    Item: Novice Wand (ID: 219563)

    Stats: +5 Dexterity, +5 Intelligence

    Many players, including myself, use this item for stat transfer (stat extraction) by purchasing it in the auction house or farming it directly from bosses.

    However, when Alchemist's Smelting Crystal is active, such low-rarity items are instantly converted into gold and disappear before we can use them. This is an unwanted situation for players who collect stat items.

    Suggestion:

    Quote
    I kindly request that this specific item be excluded from the auto-sell system, or alternatively, that players be given the ability to create a “blacklist” to prevent certain items from being auto-sold.

    I hope this suggestion will be considered. Implementing this feature would greatly benefit players who rely on stat farming and crafting.

    Thank you.



    [Bug Report / Question] Collection Progress shows 97% in Black Book but 100% in Map View [Forsaken Abbey (Awakened)]

    Hello,

    I would like to report a possible inconsistency or ask for clarification regarding the collection progress display for the dungeon [Forsaken Abbey (Awakened)]

    • When I open the Black Book (Kara Kitap) and hover over the dungeon, the collection progress is shown as 97% (screenshot 1).

    • However, when I enter the dungeon and press M to view the in-dungeon map, it shows the collection as 100% (screenshot 2).

    I have double-checked and all collectibles (Titles, Cards, Quests, Bosses, Lore, Relics, Nature) are marked as fully completed (green check marks).

    🟨 Is this a known bug, or is there a specific reason why the Black Book displays 97% while the in-dungeon map shows 100%?

    Thank you in advance for your clarification.


    Hello,

    I would like to report a possible bug regarding the Priest Set Skill called Acceleration.

    📌 Issue Description:

    • When I use the skill:

      • Name: Acceleration

      • Skill ID: 490500

      • Effect Description: “Increases attack speed by 80%.”

      • Cooldown: 4 minutes

    Quote
    🔹 Expected Buff: A buff that increases attack speed by 80%.
    • However, after using this skill, the buff that actually appears is:

      • Buff Name: Divine Shield

      • Buff ID: 506022

      • Effect Description: “Reduces damage for 5 seconds.”

    Why is this a problem?

    The effect of the buff does not match the description or purpose of the skill. A skill that is supposed to increase attack speed should not apply a defensive shield effect. This causes confusion and potentially affects gameplay balance—especially in timed content and PvE performance.

    🛠️ Suggested Action:

    Please verify:

    1. Whether Skill ID 490500 is mapped to the correct effect.

    2. If not, correct the buff it applies so that it grants 80% attack speed, not damage reduction.

    Thank you in advance for your attention and support.

    📌 Feedback: Destruction Core (ID: 1249208) Should Not Be Considered a Valuable Drop

    🧟‍♂️ Boss Name: Mandara (World Boss)

    📦 Drop: 14x 1249208 [Destruction Core]

    💠 Marketplace Price: ~15 diamonds each

    📆 System Mechanic Affected: Weekly valuable item cooldown (World Boss loot lock)

    ❗ Issue Summary

    After defeating the World Boss Mandara, I received 14x Destruction Core (ID: 1249208) as loot.

    However, this item is not an end-game item and holds very low value in the current market.

    Despite this, the game treated it as a “valuable drop”, which activated the 1-week valuable item cooldown, effectively locking me out of receiving any meaningful loot from other World Bosses for the next 7 days.

    🎯 Why This Is a Problem

    • 🔹 Destruction Core is not a rare, high-demand, or impactful item in current end-game content.

    • 🔹 Its auction house price is only 15 diamonds, showing its low utility and demand.

    • 🔹 Treating this as a “valuable drop” punishes the player by triggering the valuable item cooldown unfairly.

    • 🔹 This affects player motivation and leads to frustration in planned loot schedules.

    ✅ Suggested Solution

    Please consider removing Destruction Core (ID: 1249208) from the “valuable drop” list for World Bosses.

    It should be classified as a normal/common drop, not something that triggers the weekly valuable drop cooldown.

    Thank you for considering this feedback to improve the World Boss reward experience!