Posts by Ramer

    First the best statting is absolutly not 3:3 for rouge! Yes it is the best for all leather classes. But if you just play rouge, dont stat 3:3. I can agree i like those changes too. These sets you can get are even woth for new player and they dont need to put diamonds for set pieces who are right now less woth to farm! And i dont know what you mean but i saw a lot new players here the last 2-3 weeks join the sever. I think here is the most problem what the most endgame player have, they dont care about new low player and just look what is the best for him self or his group. I like to help always even those low players. Even if they need help for any worldboss they need a portal or just help with any quest i know or remember. Dont forget any time you was this low player and was needing this help too 😉 This endgame atm is absolutly not woth to say i f**k of all others and just look by myself. You can farm the new wb and you can happy enouth with that. I dont have that experience atm. To do so i dont even really care! Yes i will not have the best stats for new content, but who cares. I dont go to update my t12 gear just becaurse of 1-2 new stats. I can use them on new content and i am fine with it. Or even not if i make new leather🤷🏻‍♂️ who cares.

    there is no "best" statting for a villain or scouting because it looks different on different connections :)

    My feeling about S/R:


    Setup on boss for single burst is to long. It could have a good burst, but needs ages. Furthermore Poisonous Bite relys on other players Vampire Arrows, which in 99% never ever is used xD.

    Single target sustain is worse than single sustain from B/M :D (on boss and trash if only 1 mob is there). And I compared with t18 bow vs 15 tambu

    It would be good to get a shot buff, a weakening shot and a weak point, and give all those buffs to the falcon eye skill.

    I am also curious about these changes. I have an idea to make a buffer scout which will depend on the dmg, because so far s / b changes or the s / p game does not make sense on the strongest eq because there is no profit for the team from this, and dps remains as it was supposed to be, i.e. good, but not enough to compete with the best connections :) I am curious about the opinion on s / wl, since it is strong (I tested a few weeks ago) and no one can play it, give this connection to a physical, and balance the mages to play mages, warrior a warrior, etc., because the current changes only introduce confusion and break it balance.

    to sum up

    s:

    r, ch, wd can play as dps but they will show their possibilities only with a lot of support (and there are stronger classes anyway).

    s:

    b and p are support

    s / k nice change to tank

    s / w the only connection currently competing everywhere

    s / wl magic

    s / m hybrid which from the beginning on eq magical fares much better.


    The first assumption about increasing a ranged weapon was better because although the buff was global, it was.

    Well, magic classes are doing great on 12/6 person instances so it's cool, I fought for a scout to have the same mistake? I can see that the only thing you can write about with magic players here is only about the buff of their classes because the rest for them does not count and they are just trying to spoil the balance :)

    I tested s / wd on KS, HOTO and ROFL and only on ROFL it is worth something, although taking into account other classes it is average against the background of magic connections.

    S / Ch is great in a large support group, unfortunately on 6-man instances, magic calls do much more powerful damage.

    S / B as a good DPS? Seriously? I don't think your tests are objective.

    S / P as a good dps? ConMost average but with a very good eq. Currently, it doesn't even work as a support after the nerf.


    From what I can see is a magic bard or magic connections have a good balance, I see a problem in scouts or rogues but maybe because I play it much more often than you?


    Regards

    Okay, now that we're withdrawing from buffing the scout as a general class, I propose to change to

    S / D by increasing the skill ID 494327 from 21.2% to 29.6%

    S / Wd skill ID 494038 from 50% to 65%

    S / B is to be rebuilt because, as already mentioned, this class is useless, just like S / P


    Thanks for the changes to S / K, it will be fun to play with a distance tank, I think it's an interesting option :)

    s / wd and s / d need reinforcements. s / r needs a buffing change in order not to derive it from hitting but firing, s / k is a non-gaming combination that needs a major shift. adding ranged weapon damage is the easy going that will give you nothing but frustration for other classes

    Hello

    CH / B currently has too strong aoe compared to other classes, additionally with a strong single target and the possibility of refueling, it gives a strong connection.

    I on s / wd, s / w did not have an approach to this connection.

    Single target ch/b is not really strong, and aoe gets a heavy nerf which i think is a bit too much. I think the Problem about ch/b is that you dont even require anything else than your mage gear too tank rofl AND deal massive damage while tanking.

    It's not much less than the damage s / wd, so I guess they are too much for a class that has exaggerated aoe

    Hello

    CH / B currently has too strong aoe compared to other classes, additionally with a strong single target and the possibility of refueling, it gives a strong connection.

    I on s / wd, s / w did not have an approach to this connection.

    Your knowledge of leather classes is close to zero ... The classes don't have one 3x3 stat, to get the best stat you would have to have a different eq for each link and that goes for scout and rogue. Additionally, as you said that the cards give a lot more is also wrong. The cards provide strength and dexterity, but the point count is smaller than with intelligence or wisdom. So please don't say stupid things on the forum. No greetings

    Hi

    I have a couple of scout-related suggestions.


    Piercing arrow ID 493289 - remove the need for the target to work by hitting targets in front of you within a 50 radius


    s / w increase skill ID 501821 from 10.4% to 15.4%

    The last weakening meant that this connection does not play the role of area or single DPS.


    S / D Currently, the link also needs a significant boost, I suggest boosting skill ID 504719 from 21.2% to 25.8%


    S / WD would improve the probability of receiving damage from the skill ID 504547 from 50% to 65%


    S / K is currently a combination that does not take place in any instance, rebuild it for a walkable tank or change it to dps.


    Greetings

    Overall, scouts are now quite behind other classes now. The last balance was done only by the remarkable scout, currently after weakened you can play with them and rival other classes, but you have to have stronger eq and all bonuses from cards, pet etc ... I would like to see the enhancement of this class. I will not even write proposals anymore because they are ignored all the time and I do not see any sense in it.

    I agree, in recent changes the scout's values have been nerfed, currently taking 10% s / w with the magic buff by 10% will make a colossal difference. The changes to s /r are also ugly "stupid" because they do not fix the class but only show its problems more. greetings

    As for the changes you are planning for scouts:

    I would hold back with such a strong weakening of this class because it "kills" this combination, think about weakening to 5%.

    S / K still does not change anything class as it was useless, so also remains.

    Byff on S / R, although it looks nice, it won't solve the main problem, which is the long time to max damage, so the class will be good in weaker groups but in strong groups I am afraid that these changes will not add much.

    It's a pity that you don't contribute anything to s / wd and s / d, after the last weakenings nobody wants to play with it.