Posts by Yukki

    1. Normal mode and awakend mode have different mechanics you try to compare old mechs vs new reworks, its about knockback because if a person that was called get knocket out of the circle the boss will kill the person ( circle gives dmg reduction)

    2. agree thats true, nothing i can argue with.

    3. Proly this was done to not make the calling mechanic to easy ( just my guess)

    About

    1. he always calls a person that needs to stand in circles and tank it, AOE isn't about DMG but instead about knock back

    2. There is no item inside ini that would need daily quest

    3.Tjose crystals have names as you can see through Monster card system

    Hi,


    might it be possible to add the possibility of getting Realtionship exp rolls on corruption weapons?

    It seems to be the only thing that cant be rolled on weapons rn and would be a great addition for people that switch guilds or need to lvl up new relationships because their established relationsships went inactiv :/


    Greetings Miraiyu

    I agree with Faolain, I think it should be possible to gain exp through running directly and have the Artefakt exp Amuletts additionaly for bonus exp, as system is rightnow you need a ton of dias to get it leveled up.

    I like the approach of giving us a long term goal through farming exp in nostalgia instances but I don't understand why there is no possibility to get exp just for running since it was introduced as new main feature for the new instance.

    Even if you add the 10k Amulette for 500 Phirius shells like Grox mentioned I still think it's not a good f2p option if you dont have max prestige boni. For casuals it would only be possible to get one Amulett every 5 days. Seeing that at stage 12 already you need more than 10k exp per lvl, this seems like no good solution.


    Also another thing that I think is sad, is that getting exp is limited to nostalgia content.

    I understand that it prolly was made for lore reasons, but from a player perspective it pushes us to play nostalgia and doesn't reward us for running Orkham or other core instances, which is not cool.

    Talaghan isnt meant to me runned through without endgame gear as far as i know and also is designed to be hard content, i never had issues there O.o ( not an area newbies without gear should be therefore )

    I mentioned in post above about those 4 zones : Inferno, Gorge of the ice giants, real of forgotten legends, hall of the demon lord ( old core inis + old awakend ini )

    Hi, i was wondering a bit while checking monster card system why the cards from HoDL, inferno,gorge and rofl are still not included in the new system?


    All other awakend / custom core instances that got released after already have those therefore wouldnt it be nice to also have it for the old ones or is there reason to not introduce them currently?


    Greetings


    Miraiyu

    Scout/Bard Rework Suggestion:


    Greetings Today I would like to share my Suggestion for a possible Scout/Bard Rework:


    The class rn is more or less Dead and no one plays it anymore, the kit it provides and also the dmg of this class is pretty bad and therefore i would like to see a bit of fresh air for this class.


    What I want this class to be is a "Beast Tamer" (Alot of magical classes, wardens ofc and also heals and tanks have since a long time pets( fairys etc ) but Scouts sadly dont have a Familiar yet! Even a Crocodile was added to a magical class what i think was a pretty cool idea. Therefore this idea was inspired by those recent changes


    Therefore here is a list of Skills that could be changed into skills to fit the new style of the class:




    I think all of the group support skills and also the anti fear can be removed and replaced with skills that will allow a pet to be summoned and deal dmg. Also I would adjust skills like Reflected Shot to no longer get dmg decreament and Detection and Focus also is kinda useless passives since the corruption weapon release made those changes kinda pointless aswell as the new GCD system that makes it kinda impossible to get out of focus on this class even with 100 focus so 150 doesnt do anything other than having a higher number.


    Also a skill that decreases the targets attack speed is kinda useless rn in most content.

    Even after Origin release.


    As for the Pet here are some suggestions for how it could look like:


    ID:119405



    ID:107739


    ID:100063


    I hope this will get considered :)

    "Rewards and Progression"

    Is this system active now? Because even though I have +75%, I have not received such a reward.


    no as far as I know we rn only have monster card benefits in activ zones, those rewards most likely will be introduced in the future altho its sad since the system already is out for quite a while now

    From my testing you can drop all boss cards in awakend besides Thynos, for Thynos you actually need to do normal mode or easy since i never saw it drop on Awakend once :)


    Also some of the cards (3) can ONLY be obtained from easy mode and are pretty tricky to obtain since you need to kill the monsters in easy mode DROP the Cards (ANCIENT CARD) and then convert it into new system cards :D


    I know it because i 100% all cards in this area a few weeks ago.


    Sry for caps just a way to make the important stuff stand more out :D


    Greetings and happy farming ^^

    No problem :) Will also send some screenshots maybe those will help aswell ^^


    The 4 Tasks i miss on MonsterHunt are from Hunting bosses in Candara and Taborea, therefore has nothing to do with the other zones*

    I think the wisdom now can be used for any hybrid healer class very well, saw people deal very good dmg with full heal gear on many classes, therefore you would nerf yourself if you go away from wisdom :D

    not all healer classes deal good damage. For example, for me, a healer is not the main class for the game, so for me the damage dealt by healers is not so important

    Well stamina wont be important aswell, since msot of the time (99%) you will survive even without stamina in monstercard system or die if the tank fails or for another reason you get aggro :D

    Also i think Brontes mentioned somewhere above that its not planned to change buffs back to wisdom scaling for various reasons - Also from my point of view, if they would revert that, hybrid classes would suffer from it, because hybrids can for example use dmg rolls on weapons now instead of wisdom etc. O.o


    Monster Card System always was for insane min maxers and well it wont hurt a full heal that the buffs now dont scale with wisdom anymore - (since GS scaling is pretty nice and we did not lose anything from it) While for the hybrids this is pretty nice to have still :D


    Also heals are now no longer locked to 2-3 classes for highest buffs idk how this is a downgrade

    Yeah main issue seems to be with Chronicles of Prestige Tab not checking correctly if zones are already completed / if dias spend to finish a task it doesnt count for Chronicles of Prestige aswell. I have all zones 100% at Monsterhunt and Cards, also 100% on Consumables and Minigames and still most zones are not 100% at Chronicles.

    Most of them tell me that I should complete Prestige stars to advance but well all tasks already done :D

    At least in German client.

    Greetings


    Miraiyu

    I am very concerned about the change in the healer's attack buff. I made a deck of cards with the wisdom attribute, and now it is essentially not important for a healer. How many more changes will there be in this direction? To now replace the wisdom attribute, for example, with stamina, you need to spend a lot of diamonds. And where is the guarantee that if I change this, you will not return the scaling of the attack buff from wisdom?

    I think the wisdom now can be used for any hybrid healer class very well, saw people deal very good dmg with full heal gear on many classes, therefore you would nerf yourself if you go away from wisdom :D

    I couldn't get any cards despite farming continuously. If this is as it should be, it's really hard. I spend almost all day but no cards come. I think it could be great if this is improved a little.

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    Those cards are not in the new system, therefore the droprates are bad :D


    So no wonder you did not drop any cards there :)


    Would be nice if this instance could be added, still wondering why it wasnt added yet altho its located in a location that was added very early.


    Also would be great way to farm some orange and purple currency and would most likely motivate more people to use those currencys for the card system.


    Greetings


    Miraiyu

    Greetings,


    I would like to kindly ask if the respawn rates of nearly all monsters at Thunderhoof Hills could get adjusted.

    With adjusted i mean shortened so monsters respawn faster.

    I try to make all cards in that region 3 stars + rn and its way harder than in other regions since low amount of monsters + low amount + high respawn rate :/


    Best regards


    Miraiyu

    Würde dir empfehlen am anfang erstmal in die newbies guild zu gehen, da gibt es auch ein paar dias für denn start :D

    Danach kannst dann einer Gilde joinen, wobei die meisten gilden nicht rein DE sind sondern meist DE/ENG gemischt und eher richtung midgame orientiert.


    Meine empfehlung am anfang schau das du dich schlau machst welche support klassen gerade gefragt sind, hol dir das starter gear und versuch dann n bissel random ini anzufragen ob du mitkannst sobald du dich etwas zurecht gefunden hast, wobei es einige sachen gibt die du eh am anfang zuerst machen wirst bevor du dich in die ersten größeren Instanzen reinwagen wirst :D


    Alternativ kannst aber auch mal bei gildensuche schauen, gibt glaub aktuell ein paar kleine Gilden im aufbau darunter z.b. Oblivixn da ist Sanchezae Gildenlead.


    Wenn du mal nicht weiter weißt oder hilfe brauchst kannst, ich helfe immer gerne


    Best regards


    Miraiyu

    Würde dir empfehlen am anfang erstmal in die newbies guild zu gehen, da gibt es auch ein paar dias für denn start :D

    Danach kannst dann einer Gilde joinen, wobei die meisten gilden nicht rein DE sind sondern meist DE/ENG gemischt und eher richtung midgame orientiert.


    Meine empfehlung am anfang schau das du dich schlau machst welche support klassen gerade gefragt sind, hol dir das starter gear und versuch dann n bissel random ini anzufragen ob du mitkannst sobald du dich etwas zurecht gefunden hast, wobei es einige sachen gibt die du eh am anfang zuerst machen wirst bevor du dich in die ersten größeren Instanzen reinwagen wirst :D


    Alternativ kannst aber auch mal bei gildensuche schauen, gibt glaub aktuell ein paar kleine Gilden im aufbau darunter z.b. Oblivixn da ist Sanchezae Gildenlead.


    Wenn du mal nicht weiter weißt oder hilfe brauchst kannst, ich helfe immer gerne


    Best regards


    Miraiyu

    Hi some additional idea what could be added to bring a bit more fresh air into current Instances.


    Hearth System


    What is the Hearth System?


    The Hearth System would be a Instance System that would give additional stats for doing instance content. In short: it would be a interface mainly with 2 things in mind, giving out additional stats for players while having insane high requirements.

    With every Instance cleared there would be 1 Slot that can be unlocked through the hearth System.

    The players could then decide on which stat to choose from a pool of attributes.

    After that by doing the challenges of the hearth you could upgrade the chosen attribute from tier 1 to a max amount of 5.


    Where would it get unlocked?


    Iny opinion it should be unlocked for each Nostalgia ini and core ini.


    Why another system for min maxing, wouldn't it make the gap between new and old players higher?


    Yes I can understand the concerns about it, but as many people already mentioned a lot of endgame players leave the game after few weeks into a new instance because they are finished with building gear. I don't think limiting the gear is a good option tho. Since that would only maybe hold those players a few more weeks.


    For those instance oriented players there needs to be a system that is similar to the card system in terms of how long it takes ( but without the need of spending dias ).


    This system should be very challenging and I will also make some suggestions of how those challenges could look like.


    Challenges


    Clear the Instances with lower amount of players

    ( For example Orkham / Grafu with 4,5,6 people instead of 12 )


    Clear the Instances with specific party setup

    (specific tank,heal,dds (main classes)

    For example every player would have the req for running Orkham few times with Knight,Warden or Champion tank in Party (players doesn't need to play class by himself)


    Clear the instance without Priest or Druid or Warlock buffs or without all 3 / 2 / 1


    Clear Instance on highest difficulty 10,20,50,100 times


    Clear Instance in specific time (60,45,30,25,20) minutes for core ini


    (30,20,18,15,12)

    For nostalgia ini

    ( ofc needed to be tested first if possible since some mechanics can't be skipped and have locked playtime therefore )


    Clear the Instances without using specific buff food ( for example DMG,HP, )