Posts by Nicething

    First off, the Prestige Pass. In general, from a lifetime VIP point of view, it's a decent deal if you just complete your daylie quests for diamonds. You get some goodies and utility with not much of an investment.

    I'm jealous that you were in the right place at the right time. For me, for example, who just started with Coa a little later, it costs €20 a month, which is €240 a year.


    What bothers me most is that I have the feeling more and more that it's all about taking money out of people's pockets without delivering anything. I grant everyone here their money and if you earn millions with the project that would be okay for me but then deliver something and don't just say yes, we're doing something so it costs but nothing is there (events)


    The Wow Basic subscription costs €11 a month, I think, just by the way.


    3. New content

    Here I have to agree with Lutine, although I'm part of the problem tbh. Even if Playernet would focus all their time and ressources on churning out new content, they couldn't keep up with the content overfarming of the endgame guilds. More challenging content would help to slow this process down, but there will be always downtime and situational boredom regarding existing content. I think the overall frequency of new content releases is decent given the publishers capacity.

    Yes, you and everyone here are probably right about that. But one thing I see differently is that so much time is wasted on scaling classes up and down. Changing Bk skills (which were bugged afterwards) and then changing them again. and so on. Why not put more energy into content and solutions for new and old players.

    Hello Coa,

    Some festival changes will feature more adjustments then others, based on dev time around the time of patch.

    Focusing only on one point again shows how far removed the dev/team/lead is from the players. If this continues, the game will just die out and then no one will earn a diamond here anymore... But okay, addressing the event point: Making empty promises and cashing in first—is that how it works? Nothing has happened except for a title you can get from the new currency (super low chance to get it and estimated work time 5 minutes to create). How is it acceptable that everything is cashed in first and then content is delivered with a promise like "yeah, we're working on it"? That's just greedy and wrong (in my opinion).... 20 diamonds would be, in my opinion, an appropriate maximum for this event.


    Quote from xLutinex

    Keep in mind that the manpower of this publisher is a bit less than the manpower of Blizzard for example

    Yes, that might be true, but then give me a reason why pointless things are done, like forcibly taking more diamonds during festivals and putting energy into supposedly remodeling them instead of putting the energy into instances and content?


    Time can be Spend here .... X/


    1. Missing Content:

    A lot is promised, but little is delivered. Players are still waiting for fundamental features and content like fishing, cryptography, new professions, gemology, and new instances. The repeated excuse that "a lot is planned for the future" is no longer sufficient. Concrete results must finally be delivered.


    2. Poor Quality and Execution:

    The last content release was a disaster. It is full of bugs, barely liked by the players, and visually catastrophic. A prime example is the new weapon system “Orkham,” which had to be adjusted three times, as well as the gloves. These constant revisions frustrate players greatly. It seems like mechanics that generate maximum profit (e.g., corruption crystals, the repeatedly needed gloves) are given priority, while the quality of instances (INIs) is severely neglected.


    3. Technical Issues and Recycling:

    The instances are riddled with bugs, and the last boss is hardly playable. Instead of innovative new tactics, old mobs and content are constantly recycled and presented in a new guise. The constant recycling of old content increasingly tires players and destroys the fun of the game.


    4. Poor Visual Quality and Sloppy Construction:

    The new content looks like it was cobbled together in a day. The visual design leaves much to be desired – unpolished elevations and depressions as well as bugged structures are ubiquitous. Particularly disturbing is that old structures are just clumsily overlapped to improvise walls and other building elements. These poorly assembled elements are not only unsightly but also a clear sign that no effort was put in. It looks intentionally low-budget and shows no commitment to quality.

    Okay that nobody has mentioned it. So first of all the ini is good so far :thumbup: . So I'm not going to continue to rate the ini here.


    But I have a problem with the fact that a piece of the game's DNA is broken, namely sending, exchanging, lending and giving away items.


    I don't like the fact that weapons can only be unbound once. This should be removed again.


    Nicefoxeye

    4. Exploring New Ways to Obtain Gold: We are actively exploring additional methods for players to earn gold and welcome any ideas from the community, so if you have any - please describe it in this thread.

    so why no Boss Drop of Gold ? an Endboss give u an amount of Gold (Personal drop)

    I mean it can't be the solution that you have to farm gold for hours to be able to buy buffs and then start to run inis, sorry?!

    100% and new players currently have little chance of finding their feet here, which is gradually drying out the game

    (Urgent Need for Changes in the Gold Economy on the Server)

    Hello Community,


    I hope this message finds you well. Lately, I've been reflecting on the state of the gold economy in our server, and it's apparent that some crucial adjustments are needed. I want to share my thoughts on this matter as it affects all of us.


    Currently, we receive 30,000,000 gold daily from the NPC in exchange for 300 diamonds. At first glance, this may seem reasonable, as collecting it daily totals to spending 9,000 diamonds on gold per month. However, this becomes a significant concern for endgame players who face numerous additional costs, depleting their gold reserves at an alarming rate.


    As endgame players, we encounter various expenses, including enhancing equipment(10.000 each stone), upgrading skills(ISS), and other in-game necessities(Buffood, Rune extraction etc.), all of which require a substantial amount of gold. The current daily gold amount falls short of meeting these increasing needs.


    Moreover, the Auction House is nearly empty of gold, creating a scarcity that impedes players' ability to buy and sell items effectively. This lack of gold in the Auction House creates a stagnant environment that negatively impacts the overall player experience.


    What's noteworthy is that the 9,000 diamonds, equivalent to approximately €50 when purchased through normal in-game currency recharge, is an amount many of us may already be spending each month without realizing the actual monetary value.

    (Offtopic but right here needed too)

    The real issue extends beyond gold, as the overall financial burden for endgame content continues to grow. For instance, in addition to gold-related expenses, there are purchases like buff food, hammers for the robot, Draco reset tokens, and more. As if that weren't enough, the new Prestige Pass, priced at €20 per month, further adds to the financial strain on players.


    It would be greatly appreciated if the developers could take swift action on this matter. They could consider increasing the daily gold amount, introducing alternative methods to obtain gold. A balanced economic system is crucial to ensure a fair gaming experience for everyone.


    Let's come together to advocate for change and hope for a positive response from the developers. If you've faced similar challenges or have additional ideas, please share them in this thread. The more voices we have, the greater the likelihood of being heard.


    Thank you for your attention

    The egg thief title requires the collection of 60 eggs (stacks), but the event buff is only 120 seconds and a cast takes 1 second. The running time is not negligible due to running and random eggs.


    Please adjust the number of eggs required