Your rouge with your level 99 ISS, Immunity food, interrupts and perhaps a well built team will be safe. This is what we experienced daily in hoto since release. If your groups can't do that then you simply don't know how to play that instance.
I get that you're pissed that ranged characters have it easier in hoto (and frankly, in general) but your approach is flawed as hell. The problems you're describing are bigger than just hoto, by the way: Rouges have the lowest defenses of all melees - and citing the notable outlier of the m/r as a point for comparison is as dishonest as it is foolish. Rouges in general need a good and worthwile source of damage mitigation added to them that isn't too busted with the added dodge rate.
The answer isn't in making hoto brainless, the answer is in buffing rouges, namely giving it the defenses it sorely needs.
Please do not teach me to play and tell me how to do an instance because I can do it.
The fact that we're experiencing something since its release means it's perfect? Why we started Class Rebalance? Why, for example, a druid/priest got elite skills, even though he did not have them since the premiere of the game? It's a 180-degree change.
I'm not angry, I'm against unfair treatment. A 40% reduction is not enough to survive Aoe, so I have the same chances as scout, I don't understand why you are so afraid of it. One aoe = kill.
I don't think it is stupid to quote the mage/knight class, it's one class whose abilities are perfect for this instance, I totally don't understand why you find it stupid. The mage/knight is not fair? You don't mean to say he's too strong? Don't you like magicians?
Seriously, the mage/knight, despite being too strong, is still a class like any other, and you could say that it's perfect for a hoto, you can't dismiss it and say it's stupid.
Anyway, I would not like to throw here a topic about the boost of a rogue on defense or life or reduction. No! Absolutely no! I believe it will upset our great balance even more. Let's not adapt the classes to the instance, this is stupid. At the moment, the rogue has the same chances of survival as a scout or a mage, both will die in one hit.
If you want the tactic to be to keep mobs from using aoe, then let that tactic apply to everyone. Stop confusing my eyes by saying I have to learn to play or get a team. The truth is, this tactic is only for melee, why do you want it not to apply to other classes? What is this dishonesty? If it is to be in such a form that little played classes are to be useful, let's give more of this spice and encourage everyone to play in this way and not turn into a scout or mage.
And not! The answer is not to boost the rogues, the answer is to adjust the instances, just as the birds on rofl had huge damage aoe in the day, this has been adjusted properly and still needs to be careful about that. I understand that you were also in favor of stay such a spice back then?