Posts by Katon

    Hey there its me again.


    We all know that some classes have monstrous dmg from normal attacks like w/m , k/m , wd/d(this class is useless but whatever).
    But i see that all forgot about mage/scout combination which allows us to hit 2 times like w/m with shot as magical dmg and here comes a problem, the dmg thats this shot effects are dealing is not even 1/4 of w/m attack effects, thats where comes my sugesstion how about makeing on mage/scout with 60 or 70lv elite (idk this which allows us to fuse 2 skills) makes our Shot skill use 2 arrows instead of one and dmg of this skill is also doubled, this may cause a lot of pain with full backpack of arrows but will make this class more used on inis like tikal when often we need range dps, and make mage more usefull cause as we all know on most sub classes mage dps ends when katalisys goes off.


    Hope u will think about it :D

    i dont think that trying again is rly good idea because in actual state
    it takes me 12h to downoad it, and when i have blackouts almost 1time/h
    so its 90% it will happen again so its better to start download on
    laptop where i will download it in program which dont need to restart
    after internet restart. So if u can just give me the link and u can
    close the thread.

    is there mby any link to download a full client without playernet app because with my internet and actual power situation (a lot of blackouts) it would ba safer and easier

    Hi.


    I finally made it to go back to rom and ofc smth needed to be on my way to do this. So like in thread i got and error when pressing Play Button in .PlayerNet (Paradise). Something also happened through instalation it came to extracting fdb files and from nowhere instalation was complete. Error looks like that https://scr.hu/RoMX1a
    in English.
    Unhandled exception has occured in your application. If u click Continue the application will ignore this error and attemt to continue. If you click Quit, the application will close immediately.


    My Pc Spec.
    Win 7
    1gb Ram (Dont tell thats not enough or i kill u!!!!)
    Nvidia Geforce 210
    Intelcore 2 Duo
    Netframework 4.6.1
    Details:
    As 1st, Dont tell me i have not enough ram for rom, i played like that for 5 years without problems
    As 2nd, i do have Net Framework 4.5 even 4.6 ^^



    System.ComponentModel.Win32Exception (0x80004005): Operacja została anulowana przez użytkownika
    w System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
    w System.Diagnostics.Process.Start()
    w System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
    w Stary3DPlayerNet.Main.rom1play_Click(Object sender, EventArgs e)
    w System.Windows.Forms.Control.OnClick(EventArgs e)
    w System.Windows.Forms.Button.OnClick(EventArgs e)
    w System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
    w System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    w System.Windows.Forms.Control.WndProc(Message& m)
    w System.Windows.Forms.ButtonBase.WndProc(Message& m)
    w System.Windows.Forms.Button.WndProc(Message& m)
    w System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    w System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    w System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)



    ************** Zestawy załadowane **************
    mscorlib
    Wersja zestawu: 4.0.0.0
    Wersja Win32: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    PlayerNet
    Wersja zestawu: 1.0.4.0
    Wersja Win32: 1.0.4.0
    CodeBase: file:///J:/PlayerNet.exe
    ----------------------------------------
    gJwFlosQGZckXSGoEEKVSPmrtHTn
    Wersja zestawu: 0.0.0.0
    Wersja Win32: 1.0.4.0
    CodeBase: file:///J:/PlayerNet.exe
    ----------------------------------------
    System
    Wersja zestawu: 4.0.0.0
    Wersja Win32: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    MetroFramework
    Wersja zestawu: 1.2.0.3
    Wersja Win32: 1.0.4.0
    CodeBase: file:///J:/PlayerNet.exe
    ----------------------------------------
    System.Windows.Forms
    Wersja zestawu: 4.0.0.0
    Wersja Win32: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Wersja zestawu: 4.0.0.0
    Wersja Win32: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    AxInterop.ShockwaveFlashObjects
    Wersja zestawu: 1.0.0.0
    Wersja Win32: 1.0.4.0
    CodeBase: file:///J:/PlayerNet.exe
    ----------------------------------------
    PlayerNet.resources
    Wersja zestawu: 1.0.4.0
    Wersja Win32: 1.0.4.0
    CodeBase: file:///J:/PlayerNet.exe
    ----------------------------------------
    PlayerNet.resources
    Wersja zestawu: 1.0.4.0
    Wersja Win32: 1.0.4.0
    CodeBase: file:///J:/PlayerNet.exe
    ----------------------------------------
    PlayerNet.resources
    Wersja zestawu: 1.0.4.0
    Wersja Win32: 1.0.4.0
    CodeBase: file:///J:/PlayerNet.exe
    ----------------------------------------
    PlayerNet.resources
    Wersja zestawu: 1.0.4.0
    Wersja Win32: 1.0.4.0
    CodeBase: file:///J:/PlayerNet.exe
    ----------------------------------------
    System.Xml
    Wersja zestawu: 4.0.0.0
    Wersja Win32: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Configuration
    Wersja zestawu: 4.0.0.0
    Wersja Win32: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Core
    Wersja zestawu: 4.0.0.0
    Wersja Win32: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    mscorlib.resources
    Wersja zestawu: 4.0.0.0
    Wersja Win32: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_pl_b77a5c561934e089/mscorlib.resources.dll
    ----------------------------------------
    System.Windows.Forms.resources
    Wersja zestawu: 4.0.0.0
    Wersja Win32: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_pl_b77a5c561934e089/System.Windows.Forms.resources.dll
    ----------------------------------------
    Interop.ShockwaveFlashObjects
    Wersja zestawu: 1.0.0.0
    Wersja Win32: 1.0.4.0
    CodeBase: file:///J:/PlayerNet.exe
    ----------------------------------------
    Accessibility
    Wersja zestawu: 4.0.0.0
    Wersja Win32: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    Interop.IWshRuntimeLibrary
    Wersja zestawu: 1.0.0.0
    Wersja Win32: 1.0.4.0
    CodeBase: file:///J:/PlayerNet.exe
    ----------------------------------------
    MetroFramework.Fonts
    Wersja zestawu: 1.2.0.3
    Wersja Win32: 1.0.4.0
    CodeBase: file:///J:/PlayerNet.exe
    ----------------------------------------


    ************** Debugowanie w trybie JIT **************
    Aby włączyć debugowanie w trybie just in time (JIT), plik .config tej
    aplikacji lub komputera (machine.config) musi mieć
    wartość jitDebugging ustawioną w sekcji system.windows.forms.
    Aplikacja musi być również skompilowana z włączonym
    debugowaniem.


    Na przykład:


    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>


    Gdy debugowanie JIT jest włączone, wszystkie nieobsługiwane wyjątki
    są wysyłane do debugera JIT zarejestrowanego na komputerze
    i nie są obsługiwane w tym oknie dialogowym.

    Yo Guys.


    Like i wrote in subject i want to sell Very Good WD/W Gear. On Start , this gear still have old accesories and cape, but it wont stop me do be 1st in str without buffs Proof - http://scr.hu/7712/y9sc1
    Next, all items look like that - http://scr.hu/7712/2b380 the one difference between my items is a tier , most items is t9, few is t8 and 2 are t10.
    Now Stats
    Unbuffed they look like that - http://scr.hu/7712/hk19u and 135k hp :D
    With Normal Buffs (Sigil, titles,maid, food etc.) http://scr.hu/7712/npskl and 277k hp
    Full Buff (All clas buffs wthout 5min skill) - http://scr.hu/7712/dxtga


    About Full Buff, i was able to dont use some buffs cause i didint played for a moment but i will update it if i find out that i forgot about smth


    If u are interested or wanna more info /w me ingame Nick - Katon or add me on Skype my name ktostam.jakistam3

    Some time ago we had in promo sets from Grafu Castle(Hard) and Tomb of Seven Heroes(Hard) so i suggest to make now promo with sets from Sardo Castle(Normal)

    Random item shop item isnt good XD cause everyone would buy Exp Potion for 3 Dias :V

    There was already PK Zone on Ystra Highlands and it was removed after month cause noone was visting this zone , if u wanna make something with PK better make it on whole world

    You got a point here, but it can be easily repaired with raising price of badges/titles to price when it wont be worth for tier sellers

    My sugestion is to make promo with SW Badges smth like 100 badges for 200 dias :V
    Or a promo with most important SW titles like Iron Blood Fire Training or Soliders, Attack! for big amouts of dia like 10-15k :D

    Me ? Flame ? Never :D

    Hi There if noone want to start this thread i will do it :V


    Like in subject the main theme here will be HoS Deff and MDeff balance.
    Before HoS Def upgrade on my Katon wd/w i was makeing like 6-7kk dps easy now its hard for me to get close 2-3kk :V
    Before HoS MDef upgreade w/m k/m etc. magical classes were makeing a lot of dmg, now they are makeing same :V


    Like for me there are TWO options how to solve this unbalance.


    1. Keep mdeff same but make deff lower ( this is bad like for me :V )
    2. Make mdeff Higher and keep deff same ( best option :D )


    Its thread to discuss about it guyz and make GM's to do something, so feel free to write what u think about it :V