Posts by Serenadae

    While I generally do like the idea of a 5 piece accessory set bonus, please refrain from implementing it. Atm taking the second ring and earring from the golden dexterity set outperforms 2x aoth for chain gear and some people (including myself) have already finished those items.


    If you consider this change, please give said players the chance to change them accordingly via support. Yes, we were told to reconsider decisions regarding our gear during class balancing, but I think it's fair to say that this statement doesn't apply to changes regarding items.

    have a suggestion. Reconsider the positive effect of the relationship (husband-wife) just want the two to benefit from the buff. It can be done so that one buff gives a magical attack and another a physical. I hope I wrote it clearly, since I don't know English)

    I wholeheartedly support this suggestion. There are far more dps than healers or tanks (that benefit from the defensive marriage buff) which creates a situation where not everyone gets the buff he or she wants.

    I would suggest though that both partners gain the defensive and offensive buff. Would be easier to implement and wouldn't have much of an impact in terms of power creep anyway.

    Really? Then i would suggest a 30-40% dmg nerf for scouts snipe. reduce the cd to 1 sec and the snipe will be fine


    Dont know what you mean. I hope a missunderstanding because you have written your thoughts in a wrong way, because you are not a native english speaker :D (if no missunderstanding, first sentence please :D )

    What didn't you understand?Skills that have a global cooldown, for example, a charged strike(Beast Awakening), began to work slower. Previously, there were 30 hits in 30 seconds, but now there are 23 and so every skill that has a global cooldown.

    Can confirm, please revert this change. It is a major nerf to all classes that use non-gcd skills.

    Fantastic ! Super hyped to read this !

    Questing works just fine, since you get more exp here like you normally would. Just do some quests in a high level zone and you'll be 104 in no time.

    Hello and welcome to Arcadia !


    I copied the following from one of my previous posts:


    Regarding new players, CoA does offer many goodies, that allow you to catch up quickly with the rest of the server.

    First off, The Lost Isle of Atlantis is basically the "new Varanas" here, meaning that it contains all the important npcs.

    Atlas City:

    - Hillary, to the left of the housekeeper: Exchanges Ancient Mementos for badges, allowing you to advance your siege titles very quickly

    - Agnes, 38/49: Exchanges diamonds for gold. As you might have noticed, the auction house currency here is diamonds. Hence the need for such an npc.

    -Jimmy Crane/Edward Wilson, 39/44: Arcadia Coins/Proof of Myth merchants. The coins are obtained in the custom instances of CoA, replacing mementos.

    -Edwards, 38/56: More npc's that interact with coins

    Itnal Camp:

    - Training dummies/Baltons, 27/73: Allows you to level up your weapon skills, note that the Baltons have the highest level, you should use them

    - Evangeline/Sophia: the daylie reward npc's. Evangeline gives you a great golden hammer (the one that hd's all your gear, making ld gear no problem to wear) and 2 transport runes. Sophia gives you 30 golden eggs, very nice to level up a pet/buy the necessary potions.

    Moreover, you have one free spin of the Wheel of Fortune per day & character. Use them.


    That being said, CoA offers a pretty neat lvl 80 starting armor once per character, that can be obtained in the starting zone of your respective race. Using this, you can start farming mementos and coins. Groups can ofc be found using the world chat, it's quite alive, trust me.

    Mementos can be easily farmed in grotto of horror hardmode and for coins/your first arcadia stat (the purple ones you might have seen on ah) I recommend Secret Temple of Tikal.

    Most of the custom instances require a pre quest though, so I'd suggest starting with that. It begins in front of the Temple of Mysteries in Dragonfang Ridge.


    Regarding your choice of class, Warden/Druid is indeed a good soloing class ! It even got reworked/buffed on this server, granting you access to new skills/elite skills. Just make sure to play it with magical gear and you're good to go.


    Hope this helps.

    I really like your ideas, except one thing. Please don't add any additional group support buffs/debuffs to trivialize endgame content even further.

    Instead, Soul Poisoned Fang could increase the elemental/dark damage inflicted to the target by the caster.

    The issue seems to have been fixed.

    Participating in the festivities surrounding Arcadia's 6th birthday !


    Wether through ascending lofty heights...

    or at least attempting...

    discovering ancient treasures in forgotten groves and reveling in lush bounty...

    waiting for a storm of the special kind to arrive...

    talking to frogs...

    or...

    resorting to a more ... final form of interaction...

    gathering our well earned rewards.

    Happy birthday Arcadia !


    Character: Serenadae

    Hi, I hope this is the right section for this :D


    I just wanted to thank the DEVs for the amazing jump puzzle in Celebria.

    I'm usually not into those, but this one was a lot of fun to try and finally conquer.

    Good job !

    Some thoughts on Champion and Warrior.


    Ch/M

    -High Energy Barrier: Seperate the shield and the damage increment portion of the skill, like you did with Wd/R's Heart of the Oak


    Ch/Wl

    - Change Soul Forge Mystery buff to provide 5 stacks of dark dmg Rune Pulse instead of a 10 sec buff


    Ch/W

    - Remove Rage cost of Slash and add x2 aggro multiplier

    - Remove rage cost of Arc Strike, add x3 aggro multiplier and let it restore full rage (when target is under the effect of Electrocution)

    This would solve all the rage issues the class has atm.


    Ch/P

    This is the only one of the Champion combinations, that is completly useless atm. Its support is outclassed by Ch/M and its dmg is so low, that my group urged me to change to something else. I think that should not be the case, all classes should be somewhat useful.

    I don't know what approach you are planning to take with this class, but maybe adding light damage would help. Here are some changes I'd suggest regardless of your plans:

    - Change Reviving Blast to a toggle buff, that reduces healing taken by 20% and increases attackspeed by 20%. Remove the 20% buff from Explosion of Righteousness. Having to maintain this buff was the most unpleasant thing i noticed while playing the combination in terms of playstyle. Moreover, Ch/P is the only champ that has no toggle buff, so it would make perfect sense.

    - Add some kind of mana based spammable, or change one of the existing elite skills accordingly


    Warrior/Druid

    First off, well done. The class has become somewhat viable. The damage is not too bad, but gaining access to Slash Expert via the 4 skill combo takes to long(literally impossible in trash, everything dies too fast). Moreover, weaving Slashes between your skills can only be sustained under the influence of dwarven ale. My suggestions:

    - Remove Earthly Strike's Unbalanced requirement

    - Consider changing the cost of Slash to mana, or at least reducing the rage cost to 10, while Slash Expert is active


    Warrior/Champion

    While the class obviously had to be nerfed, you took it too far in my opinion. Burst damage is still nice, but offburst damage is way to low. Atm it's just a worse W/Wd, that drains itself constantly. In fact, you can't even particpate in b3 event with the class atm because of this.

    - Change Unbridled Rage to a 15min buff again. Reduce the damage increment from 16% to 10%

    - Reduce the life cost of the skills: Slash to 1%, Bloody Slash to 2%, Stifling Attack to 2% & Vendetta Blow to 3%


    The rest of the Warriors have individual strengths and weaknesses, which makes them viable in different situations. Well done !

    Scout/Mage

    Seriously, like I said before in this thread. Change "Wind’s Whistle" back to 100% damage or maybe 50%.

    Think a player with gear t13/14 and bow t18 shouldn't comment because u have mega patt + dmg from your gear and then maybe this class is op but player with gear t10/11 bow 14/16 it will not feel this strong dmg. I didn't play yet this class but a change 300% to 50% it's absurd think ;) Then u will have only aoe dmg for trash.

    Very questionable approach of yours. This is a feedback thread and everyone has the right to give said feeback, wether it is agreed upon by others, or not.

    Feel free to present your perspective and ideas (and to disagree), but don't try to discredit the feedback of others. You didn't even test yourself, so the same could be said about you.


    In my humble opinion Lutine did give an accurate display of how the different Scout combinations stand among each other. Regarding Scout/Mage, I don't see why the best aoe class in the game atm should deal high single target damage as well. Maybe 50% is too low for Wind's Whistle, but the current value has to be reduced.

    Hey and welcome back !

    Seems like Cruvor was faster:D

    I you haven't already, read my response to the OP, hope it helps reintroducing you. If you have any questions left, you can whisper me too.

    Regarding the Ch/Wl changes. 60 sec Endless Pulse reduces the need to recast quite a bit and makes the class more pleasant to play. Same goes for 1% hp drain for Dark Energy Punishment. Both very good changes.

    The change to Soul Forge Mystery however makes little to no difference. Why ? Well, the idea is a pretty good one, especially since you didn't just give the class a permanent dark dmg Rune Pulse - would be way to powerful.

    But atm there are two problems with it. First, the class needs to stack its Forge buff to 7 in order to maximize damage, which contradicts Unleashed Soul proccing on the first whitehit. Moreover, Dark Energy Attack when buffed by Indomitable Will still does more damage than a buffed RP(as it should be). This and the need to buff said Indomitable Will/Rune Growth and maintain them, leaves you with a fraction of the buffs runtime for actual use.

    Hence I'd suggest changing Unleashed Soul to give the player a buff stacked to 5 with 30 sec duration, that converts RP damage to dark and consumes one charge per RP. This way the skill would be far more useful while reducing the theoretical amount of buffed RP's from 10 to 5 as compensation for the change.


    Lastly, Rune Siphon has a healing portion that scales with wisdom/heal boni and currently serves no purpose. I'd suggest changing it to a 10% heal. Wouldn't be as much healing as prior to the Endless Pulse change, hence still would justify the change made to Dark Energy Punishment.

    Thank you for the adjustment of 1h weapon damage on Champion. Very much appreciated.

    Furthermore, great change to Rune Siphon. It's actually worth using in the rotation now, not only as a filler when rage runs out. Doesn't make a huge difference, but definitely spices up the rotation.

    Hello,


    Thats very nice to read.

    I appreciate it that you take the time and look into the feedback given by the community. Thank you !

    I look forward to the future changes you mentioned.

    I have to agree with the previous two posts. 1h hammer was already stronger than 2h on Ch/R without any additional benefits, because of the additional procs.

    With the latest change you made 2h hammer a even worse weapon. Both the best Champions, Ch/R and Ch/M (that got buffed) are better off with 1h.


    Regarding the changes to Ch/M and Ch/Wl, I like them, but please add the healing effect back to Endless Pulse again.

    The class still does less damage than both /mage and /rogue and the healing added something unique (which helped with the 6.5% drain/sec).

    Warlock/Champion has a 4%/sec heal (compared to 5%/2sec) that lasts 5 times as long and doesn't have to deal with a constant, strong degeneration.

    I'm not a Wl/M player myself, but the basics are the following:


    - Buff your group with Sublimation Weave Curse (6% attributes buff)

    - Use Warp Charge on cooldown to buff your group with attack and cast speed

    - Stack and maintain Soulbrand to/on 4 on your target using Perception Extraction and Soul Pain (inceases elemental damage taken)

    - Use Soul Seal and Surge of Awareness when the Group does buff up (damage and patk/matk buff)


    Again, those are just the basics and there are many more skills and item set skills that buff your group/debuff the enemy, but this should get you started.