To close the gap because scouts and rogues are lacking of physical attack atm if you compare with other classes and damage of other classes in several situations (many targets, single target, off-burst, full-burst)
I did many rofl runs since the class balancing and every day after every patch. the main problem of a scout and rogue (except rogue/warlock because of his strong dark-damage boost) is the low physical attack
well we have done some runs aswell and i did run with a lot of diffrent classes. it is easy to be on first place in scrut as scout. well maybe not that easy as it is with other classes but it is also the to hard to do. rogues and scouts dont buff them self up to a lot of patt they get crit and attackspeed. And thats also why the extreamly scale with patt and pdmg. i dont know your gear right now but last time if have seen you you did not have a single ultimate pice. so i can say that your dmg will increass by a lot if you start building the first items. i did see the diffrence on my equipment. And to get more patt i think it would be better to just set the scaling for bouth classes to 1.5 patt from str and dex as it is as my last informations from a dev were 1.2 dex and 1.3 str for scout and 1.3 dex and 1.2 str for rogue.
I compare with classes with same gear. No need to build ultimate gear till balancing is finished. I am just argumenting from a perspective for balancing between different classes in different situations.
yes, it would be a "problem" for me too, if str does not give any point of patk now, but i don't care. I said scouts and rogues lacks of patk, that's a fact and the devs can see the damage from each class in the instances i guess. so whether they think it should changed or not.
It was a suggestion and I agreed because I like the idea
P.S. maybe something around 1.5 - 1.7 patk per point from str/ges is also ok for people already did new Items