I am very unhappy about the current healer situation. I like variety and can play pretty much all classes at a certain level and I find it super sad that you can only play 2 things because otherwise all the dds are pissed off.
With some classes, cast speed is also better and a lot is lost in the buffs, where people get even more annoyed. I don't really have a solution for this. What I can imagine is that you do it like in Dark Core and simply count the strongest weapon, although you should perhaps make it possible for both the talisman and shield to be corrupted, so that you have more choice when it comes to your main hand weapon. let's say on wand % wisdom, on talisman castspeed. both are counted. But if both have wisdom, only the strongest one is valued. If you have a wand, a talisman and a crossbow, you can have one wisdom, one cast speed and one healing bonus/DMG reduction/resource cost reduction. And yes, I know the dds would probably also be affected because they can no longer have 2x magical melee damage, but that doesn't really matter to me at the moment, there are plenty of other options for useful rolls that the healers don't have. Personally, I won't be looking at it for much longer. I want to have fun and not be forced to play the same thing over and over again. The druid priest/priest druid time was bad enough. and then I hope it don’t come back.