What about remove?
Posts by Baboon
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Also need to keep in mind what type of gear/class/titles you using for farming. If you try to farm with starter or even with rofl red gear, without Badge Title System, pets etc. i think it would be hard.
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Every class with rogue in sub can wear a katana. This is the passive skill from rogue Katana Training, but Bard/Rogue dont get any benefits from that.
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Hello,
I am playing the game in Turkish. I am encountering a problem while doing kitycombo with Druid/Priest. The reason for the problem I am experiencing is that two different skills have the same name and because of this I cannot run kitycombo. Can you change the name of one of these two skills to fix this problem?
I looked at their names in English, not to see if they are the same.
US ID: 1490657 Regeneration and 490269 Regenerate
TR ID: 1490657 Yenileme and 490269 YenilemeIf you using KittyCombo 2.0, you can use spell ID in name field.
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Hello, suggestion for WarningFrame and SystemMsgFrame:
- make it lockable to prevent moving and be click-through when locked.
- WarningFrame: add a setting for the maximum number of lines.
At least, have them lockable, since you let them move, sometimes its really annoying when you try to take a target by mouse clicking and you accidentally click on the frame.
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Rogue/Mage:
- Add Fire damage to the rest of spells.
- Remove Gusting Blade Rain.
- Embed Gusting Blade Rain to Hell Blades, like an old version. Hell Blades will deal the same amount of damage as Gusting Blade Rain every 3 sec. It might be worth adding pattk buff like 50% or ignoring target defence %, while Hell Blades is up.
- Add cooldown reduction to Hell Blades for each used projectile by a second.
Regarding “unnecessary” Create Opportunity, this is a big impact for melee, since it has a stun chance.
The problem of Rogue/Mage is a lack of physical attack, especially for katana. It has enough aoe spells to deal good aoe damage, adding one more will overload the class with spells. Quantity not always overrule quality.
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it's not a secret that the most part of players using addons/scripts/macros to use "Kneel" emote during fear effect just to keep character at same place from chaotic runs.
Suggestion:
While player is affected by fear, our movespeed will set as native 100% or lower to reduce that Super Sonic run.
The second way is trigger ToggleRun() to make player walk while feared.
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This issue may happen when you spam centaur skill manually or with a macro instead of letting it be used with auto-use function. For other occasions, we will remove keep-range block of centaur and allow it to more consistently inflict white attacks to see if fixes the issue.
Greetings
Yes, im using his attack with macro spam, maybe this is wrong. By "auto-use function" u mean Counterattack skill? I can try it, but this skill have problems with mobs aggro. Solution to this problem would be to reduce the attack range so that the centaur can hit only in melee, or so that Ghost Whistle buff is given to player no matter how far away the centaur is. Anyway, thanks for your answer)
Some spells can be executed automatically, once you have target, like Autoshot etc. Same with pet spells, some of them can be running automatically, so you don’t need to spam them
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Настройки просмотри -> Enable Price per Unit in Browse List
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Перевела, прочитала.
Значительно сократилось время загрузки экранов.
Исправлено отсутствие сообщений о входе в гильдию и выходе из нее.
Исправлено, что на арендованном и пробном оружии отсутствовали руны.
Исправлена проблема с неправильным отображением времени восстановления для гильдии новичков.
Подготовлены технические аспекты для нового крафта, который выйдет в следующем месяце.
Исправлена ошибка, из-за которой в подарке Адвент-календаря некорректно отображалось сообщение о получении усиления на другого персонажа.А где тут про рыбалку? Так есть она уже в игре или только планируется?
Нет, она будет в будущем
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Regarding Rogue/Scout:
Change Precision: to increases you Channel Speed by 50%
Change Fast Draw: to be frontal aoe
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yeah, it's just like: you delayed already delayed spells, kind of weird, because you have GCD behavior, that delays your spells to prevent it from using frequently.
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I guess they talking about UseAction api, because before that changes we used it to activate cycle spells, if you using Autoshot by clicking on a slot, it works as usual and if you have the option “keep it active” it’s also works as intended. But you can’t use it with UseAction api and also you can’t use any spells by this api
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Рыбалка будет реализована в будущем, на данный момент учителя для это профессии нет в игре, как и для двух других, за исключением инженерного дела.
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hmmm, seems it's really bugged, and it also happens with other spells, if you flooding the same spell, at one moment it breaks, but if using spells in sequence like shot vampire joint it works fine, without any delays after skill is ready.
If u use it once in a rotation without spaming or sth it can work but you need to link it to be prio in some way, so no other hits can be done without snake poison beeing on the target but if it comes to spamming the skill it breaks after few hits and buggs out (even if placed as total prio and with the condition of snake posion beeing applied on target etc)
-> delays happen for some reason e.e
Also atk speed sadly seems to have bad effect on this somehow (makes it worse, even tho it should make it better -> more hits because of higher atk speed but nope instead you gain 2-3 hits 1-2sec lag 1-2 hits lag etc and also even with same atk speed over a longer time the skills sometimes gets out faster and sometimes with some lag (thats what you can see in the vid with pure red 1sec red and totaly up without beeing used even tho ITS first prio skill in macro with a lot of work put into (was working fine until one patch as i said but everything i did was not able to fix it and other players have simular problems )
Hope this explains more on what this problem is rly about maybe some dev might be able to give further info about fix etc
But yeah in sequenz for boss it works fine with all the conditions but for aoe rotation sequenz with other spells it doesnt work good in any way becuase of it coming out with sutch inconsistance even tho it clearly is meant to be spammed in AoE rota.
You can try use Joint Blow after Snake Poison in your aoe rotation
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I don't understand, what are you talking about, but scout has own mechanics of GCD(Global Cooldown), it depends on your attack speed. For ex: spells like Shot, Joint Blow, Vampire Arrows and Snake Poison Arrow has cooldown reduction depends on your attack speed, so it means more attack speed - less cooldown. As i can see the video, when yout start testing, you had buff from your pet on attack speed, so its already changed your cooldown. Maybe thats why you thought that the spell is buged.
This spell works as intended if spell were buged, i guess the other spells like shot, joint blow will be broken also. Because they are using the same gcd mechanic i guess.
No, thats not the point and also inside the vid you can clearly see the fluctuation even without the buff
Also this is a well known issue by now and many scouts changed to other class combinations because of this.
Also for other Spells like Shot that you mentioned its a instant hit (one click )while snake poison is a area of effect click ( two clicks ). And somehow this leads into it bugging sometimes and not getting out even if the skill is clearly rdy -> skill up but it still tells "snake poison arrow not rdy" even tho all skills i use in the rotation besides snake poison are one click insta skills
Also i tested around alot and this always happens inside burst once i have only one atk speed buff activ ( 25% more atk speed).
Once i have at least 2 buffs activ ( ~ 40%+ ) this bugg does not happen anymore for some reason most liekly somewhere between this value there is a point where this happens and it is pretty annoiying
Also if it would be the case like u mentioned no bug at all i wonder why sere agreed with me and also mentioned that cruvor reported this issue aswell in the past.
Also no dev reacted so far to this post what makes it even harder to understand what exactly is the problem.
But in the past i never had this issue, it started happening one day with one patch but idk which one it was
But its sad that this issue still is around even after months <-<
tbh easy way to fix it for scout/druid would be to make snake poison one click on target again like in the past but at the same time make it deal aoe dmg with the poison dot instead of area of effect
But maybe a dev could tell us more about if it is bugged or what exactly is the problem e.e
Also even tho i mentioned that it is getting better with 2x atk speed buff from myself it gets worse again if playing inside group with buffs from other classes e.e
And NO its not a macro issue it also happens without macro and only using the aoe skills x)
So yeah in the end its main issue is inside FULL burst with a lot of atk speed and the skill close to zero GCD it hits like with a lag of 1-3 sec and after not even close to the rate it should while telling me "not rdy" even tho skill is up since 1-2 sec XD
Also this is pretty rip for dmg inside instances with a strong group where it depends on the first few seconds on if you even deal dmg or everything is dead already xD While it also is a lot of wasted time inside your burst what is even more noticable since the burst of scouts got lowered to ~ 15-20 sec
hmmm, seems it's really bugged, and it also happens with other spells, if you flooding the same spell, at one moment it breaks, but if using spells in sequence like shot vampire joint it works fine, without any delays after skill is ready.
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I don't understand, what are you talking about, but scout has own mechanics of GCD(Global Cooldown), it depends on your attack speed. For ex: spells like Shot, Joint Blow, Vampire Arrows and Snake Poison Arrow has cooldown reduction depends on your attack speed, so it means more attack speed - less cooldown. As i can see the video, when yout start testing, you had buff from your pet on attack speed, so its already changed your cooldown. Maybe thats why you thought that the spell is buged.
This spell works as intended if spell were buged, i guess the other spells like shot, joint blow will be broken also. Because they are using the same gcd mechanic i guess.
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guess the whole class balance was rejected
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Скаут/Гладиатор, Разбойник/Скаут, Гладиатор/Скаут
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Would nice to see an option to switch between sticky to cursor and to be anchored to screen like bottom right, left center whatever.
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Suggested values in brackets.
- Forsaken Abbey (Awakened): 3 750 -> 3 000(3 750)
- Necropolis of Mirrors (Awakened): 5 225 -> 3 750
- Ruins of the Ice Dwarf Kingdom (Awakened): 4 625 -> 3 050(3 750)
- Grafu Castle (Awakened): 5 900 -> 5 200
- Inferno of Divinity: 5 625 -> 3 500
- Gorge of the Ice Giants: 6 425 -> 4 425
- Realm of Forgotten Legends (Normal): 5 625 -> 3 000
- Realm of Forgotten Legends (Hard): 6 425 -> 3 750
- Realm of Forgotten Legends (Awakened): 12 050 -> 6 000(7 500) 2 runs = 1 fragment or 1 golden pull.
- Dark Core: 9 375 -> 6 500(7 500)
- Orkham: 13 000 -> 7 000 (9 375)
Regarding added Buried Fragments to shop, maybe also should add stat fragment to Robert Edwards(like gorge and inferno).
Regarding public events: This is might be crazy idea: you have released "Reward Coin", so maybe is add this coins to public events, it might be force endgame players do this events and help newcomers. Also i see a good shop with really cool stuff, in theory, if the shop will be released and people will see what inside that, it should force some guilds to start farming this events. Because adding AC drop its not a key, its not making this events helpful. Maybe is some guilds are farming it for titles, but im not sure.
Aldo: 20 000/2 000 → 30 000/3 000
Also Aldo, its unlikely that anyones farms it, maybe its time to remake it as Atlas public event, change a lit bit drop and add "Reward Coin" inside to force whole server do that, and also make a threshold to start the event as 36 ppl in raid(so that some guilds dont kill it alone, as a guild) xD.
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dont have O.o how u fixed ?
i dont use AU right now, try to contact with addon developer...idk
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parent:EquipRing0Slot call EquipDuraButton1's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
parent:EquipRing1Slot call EquipDuraButton2's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
parent:EquipEarring0Slot call EquipDuraButton3's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
parent:EquipEarring1Slot call EquipDuraButton4's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
parent:EquipNecklaceSlot call EquipDuraButton5's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)parent:EquipTalisman0Slot call EquipDuraButton6's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
parent:EquipTalisman2Slot call EquipDuraButton8's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)parent:EquipHeadSlot call EquipDuraButton9's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
parent:EquipChestSlot call EquipDuraButton10's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
parent:EquipWaistSlot call EquipDuraButton11's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
parent:EquipLegsSlot call EquipDuraButton12's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
parent:EquipMainHandSlot call EquipDuraButton13's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
parent:EquipRangedSlot call EquipDuraButton14's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
parent:EquipShoulderSlot call EquipDuraButton15's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
parent:EquipHandsSlot call EquipDuraButton16's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
parent:EquipFeetSlot call EquipDuraButton17's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
parent:EquipBackSlot call EquipDuraButton18's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
parent:EquipSecondaryHandSlot call EquipDuraButton19's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
parent:EquipAdornmentSlot call EquipDuraButton20's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
parent:EquipRobotSlot call EquipDuraButton21's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
parent:EquipArtefact1Slot call EquipDuraButton22's OnEvent, line: ?:0: attempt to index field 'Saved' (a nil value)
all this are popped up since new char framei had same issue with last version of AU
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it's all good, guys, newcomers patch, devs work and etc. but maybe we also should give newcomers a hand? like for example other games has a ton of guides about pvp, pve, class mechanics and etc, maybe we should also make some kind of guides to help a newcomers? make a more loyal price in auction house? thats weird, ask devs to do something for newcomers, they have been done a lot of work. community also should do something.