Hi,
sometimes I have the problem that mobs deal much more damage that I am used to.
To explain this I'll give a short background. I am Champion/Rouge and can play as tank or dd. To farm DN stones I often come as tank and can buff myself to about 450k Life and 800k Deff. With this values I am used to pull a bunch of mobs together to kill them with all of Champs AoE's. Normally that works fine and I have no problem with received damage at all.
But sometimes it happens that the mobs make much more damage when they get pulled and attack for the first time. I pull a mob, he gives me a ~200k whitehit, then I fight with the mob and the next whitehits are just ~5k.
I made a screenshot of my received damage. Keep in mind, that I had 800k Deff at that time and that I fought only with the mobs, not the bosses. In my opinion the mobs should not make whitehits that high.
Anyone else had the same experience? Is it a known bug?