Hi folks,
I was recently returning since I paused for about 3 years and noticed some issues which could turn off new players from starting on this server - both again and from scratch.
Short backgroundstory: Me and some players were switching from another server and wanted to start here again. I noticed that most of my ppl were averse to start as a new player, because there is less newbie-support than on like any other server. I also was participarting in the organisation of another project which is finished and closed now and I noticed that newbie-support makes a server more attractive by far, even in the long run.
So here I gonna present some suggestions for fixing this issue to make the server gre.... more attractive
- min. x2 EXP Rate on Quests, even more would be better
- Better starter gear (if it's still the old one I remember)
- starting diamonds or other currency like rubies which can't be traded to prevent exploitation
- starter mount, megaphones, potions, transportation stuff (things you can't use on an alt char for your main)
I'm sure there are possibilities to implement stuff like that. From my point of view, a stable support of new players is needed to avoid new players jump off since there are other servers that already have these features.
I also know, starting currencies isn't a good plan for many cases, since ppl can exploit it, creating new accounts and becoming rich by exploit. But I'm sure, you guys know ways to ensure avoidance of these matters.
As a returning player (what I actually am) it's not an issue. I already have all classes maxed out and all the stuff I need so far. But to be serious, as an entirely new player I wouldn't be motivated to start from scratch on CoA as it is atm and would rather choose another game/project. (no offense, but I was told by my dudes with exactly this argument)
Best
Zyrex