How to RoFL Weapons

  • First of all: Weapons are created by combining a sealed weapon and four different core types in Arcane Transmutor. Recipes are listed below; Cores can be found in:

    HoDL HM - Weak, Tikal - Temple, Inferno - Fire, Gorge - Ice, RoFL HM - Earth.

    Light Weapons

    1-H Sword "Short Sword of Balton" (1 Temple, 1 Fire, 1 Ice, 1 Earth)

    Knight-Tank weapon, Scout stat stick.

    1-H Axe "Jungle Chopper" (1 Weak, 1 Temple, 1 Ice, 1 Earth)

    M/W Buff gear.

    1-H Hammer "Glimmer" (1 Weak, 1 Fire, 2 Ice, 1 Earth)

    Champ-Tank, K/M, and for anyone who wants to play Ch/R with 1H + Dagger.

    Dagger "Edge of Eternity" (1 Temple, 2 Fire, 2 Ice, 1 Earth)

    Obviously: Rogue.

    Heavy Weapons

    2-H Sword "Justice Sword of the Jungle" (1 Weak, 1 Fire, 1 Ice, 1 Earth)

    Warden weapon. More DPS and better attack speed than Axe while having 252 instead of 242 max weapon skill.

    2-H Axe "Earth Seeker" (2 Weak, 2 Temple, 1 Fire, 1 Earth)

    Seriously, don't use this.

    2-H Hammer "The Trauma" (1 Temple, 2 Fire, 1 Ice, 2 Earth)

    THE weapon. Over 15% more DPS than Gorge while lowering attack time from 4.0 to 3.5. BIS for Champion and pDPS-Warriors.

    Ranged Weapons

    Bow "Death's Kiss" (1 Temple, 1 Fire, 2 Ice, 2 Earth)

    Scout weapon.

    XBow "Hell's Whistle" (1 Weak, 1 Temple, 1 Ice, 2 Earth)

    Stat stick for any Scout secondary.

    Magical Weapons

    1-H Mage "Wand of Eternal Fire" (1 Weak, 2 Fire, 1 Ice, 2 Earth)

    Unfortunately 0.1 slower than Gorge.

    2-H Mage "Netherlight" (1 Temple, 1 Fire, 1 Ice, 2 Earth)

    3.6 attack time instead of 4.0. Wd/D ftw!

    1-H Heal "Wand of Krishna" (1 Weak, 1 Temple, 1 Fire, 1 Earth)

    Nothing to say here.

    2-H Heal "Staff of Siddartha" (1 Weak, 1 Temple, 1 Fire, 1 Ice)

    There is still no reason to drop the defense a shield provides for this tiny increase in heal output.

  • new magical 2h sword: (2 x Earth, 1 x Ice, 1 x Temple, 2 x Weak, 1 magical fragment)

    new magical dagger: (1 x Earth, 1 x Ice, 2 x Fire, 2 x Temple, 1 magical fragment)

    new heal crossbow: (1 x Earth, 2 x Ice, 1 x Fire, 2 x Temple, 1 magical fragment)

  • Trobadour's Lute: 1xWeak Core; 1xFire Core; 1xIce Core; 1xEarth Core

    Trobadour's Tambourine: 1xTemple Core; 1xFire Core; 1xIce Core; 1xEarth Core

    Trobadour's Rattle: 2x Temple Core; 1xFire Core; 2xWeak Core; 1x Earth Core

    Trobadour's Guitar: 1xTemple Core; 1xWeak Core; 1xIce Core; 1xEarth Core