The wardens pets always die/disappear once a players Phoenix' Redemption triggers, this is very annoying as dps and also may be deadly to a whole raid while tanking as a warden class, relying on def-buffs from Spirit of the Oak (Summon), making warden tanks unreasonable more dangerous to play than other tank classes.
Furthermore as dps the two very often used pets Chiron(Summon) and Oak Walker (Summon) generate way too much aggro to be held by any tank, even champions sometimes struggle to keep up with their aggro, especially during bossfights with designed and repeating aggroresets.
This nerfs warden dps, which is a very rarely used class anyway and lowers their quality in playing-experience, because players cant really use all of the potential of this class, since wardens have to resummon their pets all the time after they died and especially Chiron causing more chaos in bossfights by pulling the boss away from tanks as a ranged dmg-source.
So im looking forward to a change here, by reducing the aggro generated by those pets, maybe even scaling it with the +/- aggro values the warden has from gear+skills.
Also it would be very nice to see those pets in any aggrometer, so maybe its possible to add them to the hatelist-functions?
I guess this is a topic very well fitted for the upcoming class-balacing.
Cheers!