teleporting-crystals in instances

  • :wacko: Please implement teleporting-crystals in instances, that spawn after a boss is killed.


    The issue is not reentering the instance and having to run, but when a player has a crit. Having to wait for that player is a significant loss of time for the party and a

    unnecessary waste of time.


    The issue is not reentering the instance and having to run after a wipe! :cursing:

    RIP Offizieller Server 14.10.2018

    Account auf Arcadia erstellt 14.10.2018 und Gildengründung Sâcrêd

    Schlucht der Eisriesen Gildenintern clear (08.12.2018) &)

    Reich der vergessenen Legenden HM SERVERFIRST clear (02.05.2020)

  • Moderator

    Approved the thread.
    • Official Post

    Hello Rasgard,


    Do you mean certain instances? Implementing it in each instance would be technically possible, but hard to code.


    Greetings

  • Sadly we had many crits occur recently. Having such crystals spawn after each boss in gorge would be a great relief. Furthermore, would it be possible to implement them for future content ?

    RIP Offizieller Server 14.10.2018

    Account auf Arcadia erstellt 14.10.2018 und Gildengründung Sâcrêd

    Schlucht der Eisriesen Gildenintern clear (08.12.2018) &)

    Reich der vergessenen Legenden HM SERVERFIRST clear (02.05.2020)

  • I completely agree with the offer !!!


    And I’ll add that with a full raid, 12 people after a critical error throws the player to the spawn point, only if the raid is not complete then the player appears on the same spot where he had a critical client error, this is not right, we are not guilty of critical errors if for example, on the last boss in the gorge, a critical error will occur, the player will be left without loot.

    If you did that even with a full raid in case of a critical error the player would appear on the spot, it would be just fine)

  • Moderator

    Closed the thread.