Hide Mob effects

  • Hi,
    since player skills count as "on mob" effect, the current hide effect on/of monster is not as good as players would like it since without the option, you get a lot of laggs from player skills, but with the option, you don't see part of the boss events.
    Is it possible to split that option into two options? So you can hide the skills used from players, but not the boss skills/events?

  • Or instead of making new options, maybe at least exclude boss events and the "worldboss guild mats lights" from being able to be hidden.